ebiten/internal
2024-12-08 23:40:37 +09:00
..
affine internal/affine: refactoring: remove unused types 2024-10-27 22:44:58 +09:00
atlas internal/atlas: reduce the access to (*restorable.Shader).Unit 2024-10-27 00:46:05 +09:00
beforemaintest
buffered
builtinshader internal/builtinshader: add a comment to the generated file 2024-12-08 23:40:37 +09:00
clock
cocoa
debug
file
gamepad
gamepaddb internal/gamepaddb: bug fix: typo 2024-10-26 19:05:51 +09:00
glfw
graphics internal/graphicsdriver/playstation5: add ebitengine_ProjectionMatrixUniformDwordIndex 2024-12-07 23:04:52 +09:00
graphicscommand internal/graphicsdriver/metal: bug fix: compilation failure 2024-12-07 23:15:13 +09:00
graphicsdriver internal/graphicsdriver/metal: bug fix: compilation failure 2024-12-07 23:15:13 +09:00
hook
microsoftgdk
mipmap internal/mipmap: refactoring: add a fast path 2024-10-27 01:06:36 +09:00
packing
png
processtest
restorable internal/restorable: performance optimization 2024-10-25 19:30:38 +09:00
shader internal/graphicsdriver/metal, internal/shaderir/msl: use one integrated struct for uniforms 2024-11-26 00:40:58 +09:00
shaderir internal/shaderir: trim space before calc hash 2024-12-08 22:39:26 +09:00
shaderlister internal/shaderlister: add SourceHash 2024-11-17 15:44:51 +09:00
testing
thread
ui internal/grahics, internal/shadeir: use the term Dword instead of Uint32 2024-12-07 22:26:09 +09:00
vettools internal/vettools: return non-nil value 2024-11-09 22:46:01 +09:00
vibrate
winver