mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 12:18:55 +01:00
f6c3e0579f
Adopted the same precision of (*math/big.Float).String().
29 lines
490 B
GLSL
29 lines
490 B
GLSL
void F0(out vec4 l0);
|
|
void F1(out vec4 l0);
|
|
|
|
void F0(out vec4 l0) {
|
|
int l1 = 0;
|
|
float l2 = float(0);
|
|
float l3 = float(0);
|
|
float l4 = float(0);
|
|
l1 = 2;
|
|
l2 = 2.5000000000e+00;
|
|
l3 = 2.5000000000e+00;
|
|
l4 = 2.5000000000e+00;
|
|
l0 = vec4(l1, l2, l3, l4);
|
|
return;
|
|
}
|
|
|
|
void F1(out vec4 l0) {
|
|
int l1 = 0;
|
|
float l2 = float(0);
|
|
float l3 = float(0);
|
|
float l4 = float(0);
|
|
l1 = 2;
|
|
l2 = 2.5000000000e+00;
|
|
l3 = 2.5000000000e+00;
|
|
l4 = 2.5000000000e+00;
|
|
l0 = vec4(l1, l2, l3, l4);
|
|
return;
|
|
}
|