Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 52f0bd7e21 examples/pcm: Bug fix: audio.Player refs should be held not to be GCed
Now audio.Player can be GCed after #746 was fixed.
2018-12-17 02:06:55 +09:00
_docs docs: Update 2018-10-16 00:47:29 +09:00
audio audio: Bug fix: GC audio players correctly 2018-12-15 22:33:45 +09:00
docs docs: Update 2018-10-18 23:19:18 +09:00
ebitenutil graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
examples examples/pcm: Bug fix: audio.Player refs should be held not to be GCed 2018-12-17 02:06:55 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal graphicscommand: Simplify Image 2018-12-16 22:36:03 +09:00
mobile mobile: Add comments when to call functions 2018-05-04 00:44:03 +09:00
text graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
.gitignore Clean up .gitignore 2018-05-30 03:13:01 +09:00
.travis.yml Fix .travis.yml to use the appropriate branch 2018-12-09 03:34:51 +09:00
AUTHORS Add Ben Echols to AUTHORS 2018-11-07 20:56:34 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Misspelling 2018-10-13 00:07:48 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix doc 2018-12-05 02:34:39 +09:00
gamepad.go Add input package 2018-04-01 23:20:45 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go Enable to go-generate under non-GOPATH directories 2018-07-28 19:21:19 +09:00
geom_test.go affine: Fix some functions in GeoM test 2018-08-02 00:42:43 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod graphicsdriver/opengl: Use non-cgo gl package on Windows (#171) 2018-12-09 03:06:11 +09:00
go.sum Update go.mod/go.sum 2018-10-24 01:16:17 +09:00
graphics.go Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
graphicscontext.go opengl: Rename ResetGLState -> Reset and other functions 2018-11-01 03:02:08 +09:00
image_test.go graphics: Add TestImageLinearGradation 2018-12-03 01:53:12 +01:00
image.go graphics: Forbid nil at ReplacePixels explicitly 2018-11-28 22:26:34 +01:00
imagedumper_desktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go input: Fix comments 2018-10-11 22:36:38 +09:00
keys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Add input package 2018-04-01 23:20:45 +09:00
README.md docs: Update README 2018-10-13 00:52:34 +09:00
run.go Fix misspelling 2018-12-03 18:23:25 +01:00

Ebiten (海老天)

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A dead simple 2D game library in Go

Flappy Example

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.