.builds
.builds: remove or replace GLU lib
2023-07-22 01:33:42 +09:00
.github
.github/workflows: dynamic Go versions in vuln workflow ( #2800 )
2023-10-03 03:09:14 +09:00
audio
audio: bug fix: deadlock between a player and a context
2023-08-29 14:52:48 +09:00
cmd /ebitenmobile
cmd/ebitenmobile: bug fix: accessing a view
property caused deadlock on iOS
2023-09-21 19:37:39 +09:00
colorm
colorm: use any instead of interface{}
2023-06-30 23:56:26 +09:00
ebitenutil
update bitmapfont to v3
2023-05-30 11:17:36 +09:00
examples
internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
2023-09-30 02:51:23 +09:00
exp /textinput
exp/textinput: fix comments
2023-08-02 21:02:34 +09:00
inpututil
ebiten: add additional MouseButtons ( #2467 )
2022-11-23 04:28:34 +09:00
internal
internal/buffered: bug fix: images created in init() were not GCed
2023-10-10 00:33:27 +09:00
misc
misc: update README
2022-05-26 00:05:31 +09:00
mobile
cmd/ebitenmobile: bug fix: accessing a view
property caused deadlock on iOS
2023-09-21 19:37:39 +09:00
text
text: deprecate BoundString
2023-06-10 19:21:04 +09:00
vector
vector: update comments
2023-05-10 16:10:38 +09:00
.gitignore
all: add .idea
in .gitignore
( #2432 )
2022-11-03 16:14:37 +09:00
blend.go
ebiten: add a faster way for common blends
2023-08-20 16:31:56 +09:00
CODE_OF_CONDUCT.md
update CODE_OF_CONDUCT.md
2023-09-05 22:35:13 +09:00
colorm.go
ebiten: update comments for ColorM
2023-03-18 11:24:16 +09:00
colorscale.go
ebiten: add ColorScale.ScaleWithColorScale
2023-06-30 18:19:40 +09:00
compositemode.go
ebiten: separate graphics.go into compositemode.go and it
2023-03-14 00:45:10 +09:00
CONTRIBUTING.md
examples: remove example
build tag ( #2433 )
2022-11-03 20:24:09 +09:00
cursor.go
ebiten: add more cursor shapes
2023-07-23 00:49:45 +09:00
doc.go
internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug
2023-04-22 13:17:08 +09:00
export_test.go
internal/ui: move the error handlings to the ui package
2022-03-20 16:26:26 +09:00
gameforui.go
ebiten: bug fix: wrong interpolation in the screen shader
2023-08-31 13:28:01 +09:00
gamepad.go
internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton
2022-02-05 23:11:09 +09:00
generate.go
Bug fix: some generators did not work due to a lacked package
2020-03-23 01:36:21 +09:00
genevents.go
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
genkeys.go
ebiten: reduce a dependency on go-gl/glfw
2023-07-05 10:13:07 +09:00
geom_test.go
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
geom.go
ebiten: fixes a typo ( #1930 )
2022-01-05 15:06:41 +09:00
go.mod
update dependencies
2023-09-24 23:40:27 +09:00
go.sum
update dependencies
2023-09-24 23:40:27 +09:00
graphics.go
ebiten: separate graphics.go into compositemode.go and it
2023-03-14 00:45:10 +09:00
image_test.go
ebiten: bug fix: DrawImage/DrawRectShader unexpectedly modified the given options
2023-08-27 01:40:37 +09:00
image.go
ebiten: bug fix: wrong conversion of 16bit to 8bit color values
2023-09-06 21:24:01 +09:00
imagedumper.go
ebiten: add RunGameOptions.ScreenTransparent
2022-12-09 22:50:57 +09:00
imagetobytes_test.go
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
imagetobytes.go
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
2020-07-03 03:01:48 +09:00
input.go
internal/ui: use float64 for cursor positions internally
2023-09-17 03:43:18 +09:00
keys.go
go generate
2023-03-15 03:18:28 +09:00
LICENSE
Adjust LICENSE file
2017-01-30 18:57:49 +09:00
monitor.go
ebiten: remove (*Monitor).Bounds()
2023-09-23 18:25:47 +09:00
mousebuttons.go
ebiten: swap the definition MouseButtonMiddle and MouseButtonRight
2022-11-27 13:51:09 +09:00
README.md
update README
2023-08-29 01:42:20 +09:00
run_mobile.go
ebiten: add RunGameOptions.ScreenTransparent
2022-12-09 22:50:57 +09:00
run.go
ebiten: add more cursor shapes
2023-07-23 00:49:45 +09:00
shader_test.go
internal/shader: bug fix: bitwise operators with assignment didn't work
2023-09-12 03:15:28 +09:00
shader.go
ebiten, internal/builtinshader: use an array instead of a map
2023-08-20 05:20:52 +09:00
vibrate.go
ebiten: typo
2022-09-24 09:37:59 +09:00
window.go
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
2023-09-18 18:31:22 +09:00