ebiten/graphics/opengl/rendertarget.go
2014-12-06 17:16:17 +09:00

64 lines
1.6 KiB
Go

package opengl
import (
"fmt"
"github.com/go-gl/gl"
"github.com/hajimehoshi/ebiten/graphics"
)
type RenderTarget struct {
framebuffer gl.Framebuffer
width int
height int
flipY bool
}
func createFramebuffer(nativeTexture gl.Texture) gl.Framebuffer {
framebuffer := gl.GenFramebuffer()
framebuffer.Bind()
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D, nativeTexture, 0)
if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
panic("creating framebuffer failed")
}
// Set this framebuffer opaque because alpha values on a target might be
// confusing.
gl.ClearColor(0, 0, 0, 1)
gl.Clear(gl.COLOR_BUFFER_BIT)
return framebuffer
}
func (r *RenderTarget) setAsViewport() {
gl.Flush()
r.framebuffer.Bind()
err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
if err != gl.FRAMEBUFFER_COMPLETE {
panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
}
gl.BlendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE)
width := graphics.AdjustSizeForTexture(r.width)
height := graphics.AdjustSizeForTexture(r.height)
gl.Viewport(0, 0, width, height)
}
func (r *RenderTarget) projectionMatrix() [4][4]float64 {
width := graphics.AdjustSizeForTexture(r.width)
height := graphics.AdjustSizeForTexture(r.height)
matrix := graphics.OrthoProjectionMatrix(0, width, 0, height)
if r.flipY {
matrix[1][1] *= -1
matrix[1][3] += float64(r.height) /
float64(graphics.AdjustSizeForTexture(r.height)) * 2
}
return matrix
}
func (r *RenderTarget) dispose() {
r.framebuffer.Delete()
}