ebiten/gamecontext.go
2014-12-11 01:59:38 +09:00

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/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package ebiten
import (
"image"
)
type Game interface {
Initialize(g GameContext) error
Update() error
Draw(gr GraphicsContext) error
}
type GameContext interface {
IsKeyPressed(key Key) bool
CursorPosition() (x, y int)
IsMouseButtonPressed(mouseButton MouseButton) bool
NewRenderTargetID(width, height int, filter Filter) (RenderTargetID, error)
NewTextureID(img image.Image, filter Filter) (TextureID, error)
}