ebiten/internal/shader/testdata/issue1701.expected.vs
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00

30 lines
247 B
GLSL

in vec2 A0;
void F0(void);
void F1(void);
void F2(void);
void F3(void);
void F0(void) {
F1();
F2();
}
void F1(void) {
F2();
F3();
}
void F2(void) {
}
void F3(void) {
F2();
}
void main(void) {
F0();
gl_Position = vec4(0.0);
return;
}