ebiten/internal/graphicsdriver/directx
Hajime Hoshi d16b591a35 internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.

This change fixes the issue by getting a factory from a device and
using it.

Closes #2661
2023-05-01 19:17:08 +09:00
..
api_32bit_windows.go
api_64bit_windows.go
api_microsoftgdk_windows.go
api_notmicrosoftgdk_windows.go
api_windows.go
d3d11_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
d3d12_windows.go
d3d_windows.go
dxgi_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
graphics11_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
graphics12_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
graphics_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
image11_windows.go
image12_windows.go
pipeline12_windows.go
shader11_windows.go
shader12_windows.go
shader_windows.go