Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 57025641a0 .github/workflows: run the ebiten package tests first
Let's mitigate the test load by running the heaviest tests and depending
on cache.

Updates #2571
2023-02-20 01:37:38 +09:00
.builds examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
.github .github/workflows: run the ebiten package tests first 2023-02-20 01:37:38 +09:00
audio all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
cmd/ebitenmobile all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
colorm all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
ebitenutil ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
examples examples/subimage: add a comment 2023-02-17 02:06:40 +09:00
inpututil ebiten: add additional MouseButtons (#2467) 2022-11-23 04:28:34 +09:00
internal internal/ui: reland: refactoring: improve anti-alias logic 2023-02-19 23:49:32 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile internal/ui: freeze the input state for each frame 2022-12-18 23:54:43 +09:00
text all: update comments 2023-02-07 12:05:43 +09:00
vector all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
.gitignore all: add .idea in .gitignore (#2432) 2022-11-03 16:14:37 +09:00
blend.go ebiten: bug fix: wrong BlendDestinationOut behaviour (#2561) 2023-02-06 03:28:58 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm.go colorm: copy ColorM definition to improve documentations 2022-11-27 13:45:36 +09:00
colorscale.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
CONTRIBUTING.md examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
cursor.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
doc.go internal/ui: use a separate render thread for Nintendo Switch 2023-01-03 21:12:18 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: bug fix: updating the input state must be protected by a mutex 2023-01-22 01:49:43 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
genkeys.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update dependencies 2023-02-18 02:44:57 +09:00
go.sum update dependencies 2023-02-18 02:44:57 +09:00
graphics.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
image_test.go ebiten: reland: improve anti-alias test 2023-02-19 23:48:22 +09:00
image.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
imagedumper.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update README 2023-02-05 14:06:58 +09:00
run_mobile.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
run.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
shader_test.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
shader.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.