ebiten/examples/mrt/main.go
2024-04-06 14:54:32 +02:00

132 lines
2.9 KiB
Go

// Copyright 2024 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"image"
_ "image/jpeg"
"log"
"github.com/hajimehoshi/ebiten/v2"
)
const (
dstSize = 128
screenWidth = dstSize * 2
screenHeight = dstSize * 2
)
var (
dsts = [4]*ebiten.Image{
/*ebiten.NewImage(dstSize, dstSize),
ebiten.NewImage(dstSize, dstSize),
ebiten.NewImage(dstSize, dstSize),
ebiten.NewImage(dstSize, dstSize),*/
ebiten.NewImageWithOptions(image.Rect(0, 0, dstSize, dstSize), &ebiten.NewImageOptions{
Unmanaged: true,
}),
ebiten.NewImageWithOptions(image.Rect(0, 0, dstSize, dstSize), &ebiten.NewImageOptions{
Unmanaged: true,
}),
ebiten.NewImageWithOptions(image.Rect(0, 0, dstSize, dstSize), &ebiten.NewImageOptions{
Unmanaged: true,
}),
ebiten.NewImageWithOptions(image.Rect(0, 0, dstSize, dstSize), &ebiten.NewImageOptions{
Unmanaged: true,
}),
}
shaderSrc = []byte(
`
//kage:units pixels
package main
func Fragment(dst vec4, src vec2, color vec4) (vec4, vec4, vec4, vec4) {
return vec4(1,0,0,1), vec4(0,1,0,1), vec4(0,0,1,1), vec4(1,0,1,1)
}
`)
s *ebiten.Shader
)
func init() {
var err error
s, err = ebiten.NewShader(shaderSrc)
if err != nil {
log.Fatal(err)
}
}
type Game struct {
count int
}
func (g *Game) Update() error {
g.count++
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
vertices := []ebiten.Vertex{
{
DstX: 0,
DstY: 0,
},
{
DstX: dstSize,
DstY: 0,
},
{
DstX: 0,
DstY: dstSize,
},
{
DstX: dstSize,
DstY: dstSize,
},
}
indices := []uint16{0, 1, 2, 1, 2, 3}
ebiten.DrawTrianglesShaderMRT(dsts, vertices, indices, s, nil)
// Dst 0
screen.DrawImage(dsts[0], nil)
// Dst 1
opts := &ebiten.DrawImageOptions{}
opts.GeoM.Translate(dstSize, 0)
screen.DrawImage(dsts[1], opts)
// Dst 2
opts.GeoM.Reset()
opts.GeoM.Translate(0, dstSize)
screen.DrawImage(dsts[2], opts)
// Dst 3
opts.GeoM.Reset()
opts.GeoM.Translate(dstSize, dstSize)
screen.DrawImage(dsts[3], opts)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("MRT (Ebitengine Demo)")
if err := ebiten.RunGameWithOptions(&Game{}, &ebiten.RunGameOptions{
GraphicsLibrary: ebiten.GraphicsLibraryDirectX,
}); err != nil {
log.Fatal(err)
}
}