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66667fe877
Updates #2934
44 lines
610 B
GLSL
44 lines
610 B
GLSL
float F0(void);
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void F1(out float l0, out vec2 l1);
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void F2(in bool l0, out float l1, out vec2 l2);
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float F0(void) {
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float l0 = float(0);
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{
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l0 = 0.0;
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}
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return l0;
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}
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void F1(out float l0, out vec2 l1) {
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float l2 = float(0);
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vec2 l3 = vec2(0);
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{
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float l4 = float(0);
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vec2 l5 = vec2(0);
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l4 = 0.0;
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l2 = l4;
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l5 = vec2(0.0);
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l3 = l5;
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}
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l0 = l2;
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l1 = l3;
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return;
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}
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void F2(in bool l0, out float l1, out vec2 l2) {
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float l3 = float(0);
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vec2 l4 = vec2(0);
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{
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float l5 = float(0);
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vec2 l6 = vec2(0);
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l5 = 0.0;
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l3 = l5;
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l6 = vec2(0.0);
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l4 = l6;
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}
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l1 = l3;
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l2 = l4;
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return;
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}
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