mirror of
https://github.com/hajimehoshi/ebiten.git
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8809076682
Updates #1078
99 lines
2.2 KiB
Go
99 lines
2.2 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package monogame
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/monogame"
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"github.com/hajimehoshi/ebiten/internal/thread"
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)
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type Graphics struct {
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}
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var theGraphics Graphics
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func Get() *Graphics {
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return &theGraphics
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}
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func (g *Graphics) SetThread(thread *thread.Thread) {
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panic("monogame: SetThread is not implemented yet")
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}
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func (g *Graphics) Begin() {
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}
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func (g *Graphics) End() {
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}
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func (g *Graphics) SetTransparent(transparent bool) {
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}
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func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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}
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func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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v := monogame.CurrentGame().NewRenderTarget2D(width, height)
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return &Image{
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v: v,
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width: width,
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height: height,
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}, nil
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}
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error) {
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return &Image{
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width: width,
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height: height,
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}, nil
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}
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func (g *Graphics) Reset() error {
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return nil
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}
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func (g *Graphics) Draw(indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) error {
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return nil
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}
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func (g *Graphics) SetVsyncEnabled(enabled bool) {
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// TODO: Implement this
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}
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func (g *Graphics) VDirection() driver.VDirection {
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return driver.VDownward
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}
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func (g *Graphics) NeedsRestoring() bool {
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return false
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}
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func (g *Graphics) IsGL() bool {
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return false
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}
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func (g *Graphics) HasHighPrecisionFloat() bool {
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return true
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}
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func (g *Graphics) MaxImageSize() int {
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// TODO: Implement this
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return 4096
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}
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