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78cdb94552
Closes #1829
178 lines
5.6 KiB
Go
178 lines
5.6 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build (dragonfly || freebsd || linux || netbsd || openbsd || solaris) && !android
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// +build dragonfly freebsd linux netbsd openbsd solaris
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// +build !android
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package glfw
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import (
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"fmt"
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"math"
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/jezek/xgb"
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"github.com/jezek/xgb/randr"
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"github.com/jezek/xgb/xproto"
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)
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type videoModeScaleCacheKey struct{ X, Y int }
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var videoModeScaleCache = map[videoModeScaleCacheKey]float64{}
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {
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for k := range videoModeScaleCache {
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delete(videoModeScaleCache, k)
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}
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}
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// videoModeScale must be called from the main thread.
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func videoModeScale(m *glfw.Monitor) float64 {
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// Caching wrapper for videoModeScaleUncached as
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// videoModeScaleUncached may be expensive (uses blocking calls on X connection)
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// and public ScreenSizeInFullscreen API needs the videoModeScale.
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monitorX, monitorY := m.GetPos()
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cacheKey := videoModeScaleCacheKey{X: monitorX, Y: monitorY}
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if cached, ok := videoModeScaleCache[cacheKey]; ok {
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return cached
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}
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scale := videoModeScaleUncached(m)
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videoModeScaleCache[cacheKey] = scale
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return scale
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}
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// videoModeScaleUncached must be called from the main thread.
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func videoModeScaleUncached(m *glfw.Monitor) float64 {
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// TODO: if glfw/glfw#1961 gets fixed, this function may need revising.
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// In case GLFW decides to switch to returning logical pixels, we can just return 1.
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// Note: GLFW currently returns physical pixel sizes,
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// but we need to predict the window system-side size of the fullscreen window
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// for Ebiten's `ScreenSizeInFullscreen` public API.
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// Also at the moment we need this prior to switching to fullscreen, but that might be replacable.
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// So this function computes the ratio of physical per logical pixels.
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xconn, err := xgb.NewConn()
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if err != nil {
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// No X11 connection?
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// Assume we're on pure Wayland then.
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// GLFW/Wayland shouldn't be having this issue.
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return 1
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}
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defer xconn.Close()
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if err := randr.Init(xconn); err != nil {
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// No RANDR extension? No problem.
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return 1
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}
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root := xproto.Setup(xconn).DefaultScreen(xconn).Root
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res, err := randr.GetScreenResourcesCurrent(xconn, root).Reply()
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if err != nil {
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// Likely means RANDR is not working. No problem.
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return 1
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}
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monitorX, monitorY := m.GetPos()
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for _, crtc := range res.Crtcs[:res.NumCrtcs] {
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info, err := randr.GetCrtcInfo(xconn, crtc, res.ConfigTimestamp).Reply()
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if err != nil {
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// This Crtc is bad. Maybe just got disconnected?
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continue
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}
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if info.NumOutputs == 0 {
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// This Crtc is not connected to any output.
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// In other words, a disabled monitor.
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continue
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}
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if int(info.X) == monitorX && int(info.Y) == monitorY {
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xWidth, xHeight := info.Width, info.Height
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vm := m.GetVideoMode()
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physWidth, physHeight := vm.Width, vm.Height
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// Return one scale, even though there may be separate X and Y scales.
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// Return the _larger_ scale, as this would yield a letterboxed display on mismatch, rather than a cut-off one.
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scale := math.Max(float64(physWidth)/float64(xWidth), float64(physHeight)/float64(xHeight))
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return scale
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}
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}
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// Monitor not known to XRandR. Weird.
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return 1
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}
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// fromGLFWMonitorPixel must be called from the main thread.
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func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
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return x / (videoModeScale * u.deviceScaleFactor())
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}
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// fromGLFWPixel must be called from the main thread.
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func (u *UserInterface) fromGLFWPixel(x float64) float64 {
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return x / u.deviceScaleFactor()
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}
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// toGLFWPixel must be called from the main thread.
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func (u *UserInterface) toGLFWPixel(x float64) float64 {
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return x * u.deviceScaleFactor()
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}
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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return x, y
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}
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func currentMonitorByOS(_ *glfw.Window) *glfw.Monitor {
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// TODO: Implement this correctly. (#1119).
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return nil
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}
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func (u *UserInterface) nativeWindow() uintptr {
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// TODO: Implement this.
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return 0
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}
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func (u *UserInterface) isNativeFullscreen() bool {
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return false
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}
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func (u *UserInterface) setNativeCursor(shape driver.CursorShape) {
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// TODO: Use native API in the future (#1571)
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u.window.SetCursor(glfwSystemCursors[shape])
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}
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func (u *UserInterface) isNativeFullscreenAvailable() bool {
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return false
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}
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func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
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panic(fmt.Sprintf("glfw: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
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}
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func (u *UserInterface) adjustViewSize() {
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}
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func initializeWindowAfterCreation(w *glfw.Window) {
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// Show the window once before getting the position of the window.
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// On Linux/Unix, the window position is not reliable before showing.
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w.Show()
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// Hiding the window makes the position unreliable again. Do not call w.Hide() here (#1829)
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// Calling Hide is problematic especially on XWayland and/or Sway.
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// Apparently the window state is inconsistent just after the window is created, but we are not sure.
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// For more details, see the discussion in #1829.
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}
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