ebiten/internal/gamepad
2023-01-01 00:58:42 +09:00
..
api_cf_darwin.go internal/gamepad: use RegisterLibFunc (#2465) 2022-11-21 00:24:27 +09:00
api_desktop_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_hid_darwin.go internal/gamepad: use RegisterLibFunc (#2465) 2022-11-21 00:24:27 +09:00
api_ios.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_linux.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_xbox_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
button.go internal/gamepad: rename ButtonNum -> ButtonCount 2022-09-07 15:40:52 +09:00
extern_android.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad_android.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad_darwin.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad_desktop_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad_ios.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad_js.go ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) 2022-08-11 12:35:20 +09:00
gamepad_linux.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad_nintendosdk.cpp internal/gamepad: use -overlay to provide the implementation for Nintendo Switch 2022-12-31 18:08:28 +09:00
gamepad_nintendosdk.go internal/gamepad: refactoring 2023-01-01 00:58:42 +09:00
gamepad_nintendosdk.h internal/gamepad: refactoring 2023-01-01 00:58:42 +09:00
gamepad_null.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad_xbox_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00