.. |
api_cf_darwin.go
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internal/gamepad: use RegisterLibFunc (#2465)
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2022-11-21 00:24:27 +09:00 |
api_desktop_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_hid_darwin.go
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internal/gamepad: use RegisterLibFunc (#2465)
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2022-11-21 00:24:27 +09:00 |
api_ios.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_linux.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
api_xbox_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
button.go
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internal/gamepad: rename ButtonNum -> ButtonCount
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2022-09-07 15:40:52 +09:00 |
extern_android.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad_android.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad_darwin.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad_desktop_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad_ios.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad_js.go
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ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
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2022-08-11 12:35:20 +09:00 |
gamepad_linux.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad_nintendosdk.cpp
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internal/gamepad: use -overlay to provide the implementation for Nintendo Switch
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2022-12-31 18:08:28 +09:00 |
gamepad_nintendosdk.go
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internal/gamepad: refactoring
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2023-01-01 00:58:42 +09:00 |
gamepad_nintendosdk.h
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internal/gamepad: refactoring
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2023-01-01 00:58:42 +09:00 |
gamepad_null.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad_xbox_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
gamepad.go
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all: replace interface{} with any (#2430)
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2022-11-03 15:33:09 +09:00 |