ebiten/internal/uidriver/glfw/run_singlethread.go
2021-02-07 23:03:56 +09:00

52 lines
1.3 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build ebitensinglethread
// +build darwin freebsd linux windows
// +build !android
// +build !ios
package glfw
import (
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
func (u *UserInterface) Run(uicontext driver.UIContext) error {
u.context = uicontext
// Initialize the main thread first so the thread is available at u.run (#809).
u.t = thread.NewNoopThread()
graphicscommand.SetMainThread(u.t)
u.setRunning(true)
if err := u.init(); err != nil {
return err
}
if err := u.loop(); err != nil {
return err
}
u.setRunning(false)
return nil
}
func (u *UserInterface) runOnAnotherThreadFromMainThread(f func() error) error {
return f()
}