ebiten/audio
Hajime Hoshi 5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
..
internal/convert audio: Deprecate Size() and add Length() (#466) 2018-01-09 01:25:38 +09:00
mp3 mp3: Set finalizer for the stream 2018-03-27 10:58:13 +09:00
vorbis audio/vorbis: Bug fix: fail to decode too short ogg 2018-04-07 22:13:12 +09:00
wav wav: Set finalizer for the stream 2018-03-27 12:10:57 +09:00
audio.go audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
infiniteloop.go audio: Fix wrong comments 2017-10-01 18:07:18 +09:00