mirror of
https://github.com/hajimehoshi/ebiten.git
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81ef20ddd0
Updates #1394
170 lines
3.7 KiB
Go
170 lines
3.7 KiB
Go
// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example
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package main
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import (
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"bytes"
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"fmt"
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"image"
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_ "image/png"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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rplatformer "github.com/hajimehoshi/ebiten/v2/examples/resources/images/platformer"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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const (
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// Settings
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screenWidth = 960
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screenHeight = 540
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)
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var (
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leftSprite *ebiten.Image
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rightSprite *ebiten.Image
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idleSprite *ebiten.Image
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backgroundImage *ebiten.Image
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)
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func init() {
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// Preload images
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img, _, err := image.Decode(bytes.NewReader(rplatformer.Right_png))
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if err != nil {
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panic(err)
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}
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rightSprite = ebiten.NewImageFromImage(img)
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img, _, err = image.Decode(bytes.NewReader(rplatformer.Left_png))
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if err != nil {
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panic(err)
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}
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leftSprite = ebiten.NewImageFromImage(img)
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img, _, err = image.Decode(bytes.NewReader(rplatformer.MainChar_png))
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if err != nil {
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panic(err)
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}
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idleSprite = ebiten.NewImageFromImage(img)
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img, _, err = image.Decode(bytes.NewReader(rplatformer.Background_png))
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if err != nil {
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panic(err)
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}
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backgroundImage = ebiten.NewImageFromImage(img)
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}
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const (
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unit = 16
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groundY = 380
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)
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type char struct {
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x int
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y int
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vx int
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vy int
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}
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func (c *char) tryJump() {
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// Now the character can jump anytime, even when the character is not on the ground.
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// If you want to restrict the character to jump only when it is on the ground, you can add an 'if' clause:
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//
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// if gopher.y == groundY * unit {
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// ...
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c.vy = -10 * unit
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}
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func (c *char) update() {
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c.x += c.vx
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c.y += c.vy
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if c.y > groundY*unit {
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c.y = groundY * unit
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}
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if c.vx > 0 {
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c.vx -= 4
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} else if c.vx < 0 {
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c.vx += 4
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}
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if c.vy < 20*unit {
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c.vy += 8
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}
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}
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func (c *char) draw(screen *ebiten.Image) {
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s := idleSprite
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switch {
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case c.vx > 0:
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s = rightSprite
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case c.vx < 0:
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s = leftSprite
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}
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(0.5, 0.5)
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op.GeoM.Translate(float64(c.x)/unit, float64(c.y)/unit)
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screen.DrawImage(s, op)
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}
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type Game struct {
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gopher *char
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}
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func (g *Game) Update() error {
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if g.gopher == nil {
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g.gopher = &char{x: 50 * unit, y: groundY * unit}
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}
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// Controls
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if ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyArrowLeft) {
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g.gopher.vx = -4 * unit
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} else if ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyArrowRight) {
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g.gopher.vx = 4 * unit
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}
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if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
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g.gopher.tryJump()
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}
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g.gopher.update()
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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// Draws Background Image
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(0.5, 0.5)
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screen.DrawImage(backgroundImage, op)
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// Draws the Gopher
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g.gopher.draw(screen)
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// Show the message
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msg := fmt.Sprintf("TPS: %0.2f\nPress the space key to jump.", ebiten.CurrentTPS())
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ebitenutil.DebugPrint(screen, msg)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Platformer (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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panic(err)
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}
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}
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