ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 1e583e6e5b internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.

Closes #3152
2024-11-07 02:10:25 +09:00
..
gl internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
context.go internal/graphicsdriver/opengl: remove unused members 2024-08-04 04:26:53 +09:00
egl_nintendosdk.go
graphics_debug.go internal/graphicsdriver/opengl: exclude playstation5 2024-08-11 22:41:21 +09:00
graphics_glfw.go internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES 2024-11-07 02:10:25 +09:00
graphics_js.go ebiten: add ColorSpace and RunGameOptions.ColorSpace 2024-08-28 03:03:57 +09:00
graphics_mobile.go
graphics_nintendosdk.go
graphics_notdebug.go internal/graphicsdriver/opengl: exclude playstation5 2024-08-11 22:41:21 +09:00
graphics.go Revert "all: open up for more destinations images (#3013)" 2024-07-16 22:43:49 +09:00
image.go internal/graphicsdriver/opengl: refactoring: rename variables 2024-04-10 23:38:25 +09:00
locationcache.go
program.go internal/graphicsdriver/opengl: assume custom attributes are vec4 2024-08-25 17:11:28 +09:00
shader.go internal/graphicsdriver/opengl: lazy error check of shaders 2024-07-04 21:47:52 +09:00