mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
866 lines
22 KiB
Go
866 lines
22 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package atlas
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import (
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"fmt"
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"image"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/packing"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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)
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const (
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// paddingSize represents the size of padding around an image.
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// Every image or node except for a screen image has its padding.
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paddingSize = 1
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)
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var (
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minSize = 0
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maxSize = 0
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)
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type temporaryPixels struct {
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pixels []byte
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pos int
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notFullyUsedTime int
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}
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var theTemporaryPixels temporaryPixels
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func temporaryPixelsByteSize(size int) int {
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l := 16
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for l < size {
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l *= 2
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}
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return l
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}
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// alloc allocates the pixels and reutrns it.
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// Be careful that the returned pixels might not be zero-cleared.
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func (t *temporaryPixels) alloc(size int) []byte {
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if len(t.pixels) < t.pos+size {
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t.pixels = make([]byte, max(len(t.pixels)*2, temporaryPixelsByteSize(size)))
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t.pos = 0
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}
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pix := t.pixels[t.pos : t.pos+size]
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t.pos += size
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return pix
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}
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func (t *temporaryPixels) resetAtFrameEnd() {
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const maxNotFullyUsedTime = 60
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if temporaryPixelsByteSize(t.pos) < len(t.pixels) {
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if t.notFullyUsedTime < maxNotFullyUsedTime {
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t.notFullyUsedTime++
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}
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} else {
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t.notFullyUsedTime = 0
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}
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// Let the pixels GCed if this is not used for a while.
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if t.notFullyUsedTime == maxNotFullyUsedTime && len(t.pixels) > 0 {
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t.pixels = nil
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t.notFullyUsedTime = 0
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}
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// Reset the position and reuse the allocated bytes.
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// t.pixels should already be sent to GPU, then this can be reused.
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t.pos = 0
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func resolveDeferred() {
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deferredM.Lock()
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fs := deferred
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deferred = nil
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deferredM.Unlock()
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for _, f := range fs {
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f()
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}
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}
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// baseCountToPutOnAtlas represents the base time duration when the image can be put onto an atlas.
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// Actual time duration is increased in an exponential way for each usages as a rendering target.
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const baseCountToPutOnAtlas = 10
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func putImagesOnAtlas(graphicsDriver graphicsdriver.Graphics) error {
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for i := range imagesToPutOnAtlas {
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i.usedAsSourceCount++
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if i.usedAsSourceCount >= baseCountToPutOnAtlas*(1<<uint(min(i.isolatedCount, 31))) {
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if err := i.putOnAtlas(graphicsDriver); err != nil {
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return err
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}
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i.usedAsSourceCount = 0
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delete(imagesToPutOnAtlas, i)
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}
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}
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// Reset the images. The images will be registered again when it is used as a rendering source.
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for k := range imagesToPutOnAtlas {
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delete(imagesToPutOnAtlas, k)
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}
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return nil
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}
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type backend struct {
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// restorable is an atlas on which there might be multiple images.
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restorable *restorable.Image
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// page is an atlas map. Each part is called a node.
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// If page is nil, the backend's image is isolated and not on an atlas.
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page *packing.Page
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}
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func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
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// If the region is allocated without any extension, that's fine.
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if n := b.page.Alloc(width, height); n != nil {
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return n, true
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}
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nExtended := 1
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var n *packing.Node
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for {
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if !b.page.Extend(nExtended) {
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// The page can't be extended any more. Return as failure.
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return nil, false
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}
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nExtended++
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n = b.page.Alloc(width, height)
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if n != nil {
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b.page.CommitExtension()
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break
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}
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b.page.RollbackExtension()
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}
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s := b.page.Size()
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b.restorable = b.restorable.Extend(s, s)
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if n == nil {
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panic("atlas: Alloc result must not be nil at TryAlloc")
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}
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return n, true
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}
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var (
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// backendsM is a mutex for critical sections of the backend and packing.Node objects.
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backendsM sync.Mutex
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initOnce sync.Once
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// theBackends is a set of atlases.
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theBackends = []*backend{}
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imagesToPutOnAtlas = map[*Image]struct{}{}
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deferred []func()
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// deferredM is a mutext for the slice operations. This must not be used for other usages.
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deferredM sync.Mutex
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)
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func init() {
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// Lock the mutex before a frame begins.
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//
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// In each frame, restoring images and resolving images happen respectively:
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//
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// [Restore -> Resolve] -> [Restore -> Resolve] -> ...
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//
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// Between each frame, any image operations are not permitted, or stale images would remain when restoring
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// (#913).
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backendsM.Lock()
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}
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// Image is a rectangle pixel set that might be on an atlas.
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type Image struct {
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width int
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height int
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disposed bool
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independent bool
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volatile bool
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screen bool
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backend *backend
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node *packing.Node
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// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
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// DrawTriangles.
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// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
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// a restorable image on an atlas by ensureIsolated.
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//
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// usedAsSourceCount is increased if the image is used as a rendering source, or set to 0 if the image is
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// modified.
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//
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// ReplacePixels doesn't affect this value since ReplacePixels can be done on images on an atlas.
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usedAsSourceCount int
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// isolatedCount represents how many times the image on a texture atlas is changed into an isolated image.
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// isolatedCount affects the calculation when to put the image onto a texture atlas again.
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isolatedCount int
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}
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// moveTo moves its content to the given image dst.
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// After moveTo is called, the image i is no longer available.
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//
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// moveTo is smilar to C++'s move semantics.
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func (i *Image) moveTo(dst *Image) {
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dst.dispose(false)
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*dst = *i
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// i is no longer available but Dispose must not be called
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// since i and dst have the same values like node.
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runtime.SetFinalizer(i, nil)
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}
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func (i *Image) isOnAtlas() bool {
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return i.node != nil
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}
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func (i *Image) resetUsedAsSourceCount() {
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i.usedAsSourceCount = 0
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delete(imagesToPutOnAtlas, i)
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}
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func (i *Image) ensureIsolated() {
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i.resetUsedAsSourceCount()
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if i.backend == nil {
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i.allocate(false)
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return
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}
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if !i.isOnAtlas() {
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return
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}
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ox, oy, w, h := i.regionWithPadding()
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dx0 := float32(0)
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dy0 := float32(0)
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dx1 := float32(w)
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dy1 := float32(h)
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sx0 := float32(ox)
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sy0 := float32(oy)
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sx1 := float32(ox + w)
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sy1 := float32(oy + h)
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newImg := restorable.NewImage(w, h)
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newImg.SetVolatile(i.volatile)
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vs := []float32{
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dx0, dy0, sx0, sy0, 1, 1, 1, 1,
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dx1, dy0, sx1, sy0, 1, 1, 1, 1,
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dx0, dy1, sx0, sy1, 1, 1, 1, 1,
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dx1, dy1, sx1, sy1, 1, 1, 1, 1,
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}
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is := graphics.QuadIndices()
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srcs := [graphics.ShaderImageNum]*restorable.Image{i.backend.restorable}
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var offsets [graphics.ShaderImageNum - 1][2]float32
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dstRegion := graphicsdriver.Region{
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X: paddingSize,
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Y: paddingSize,
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Width: float32(w - 2*paddingSize),
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Height: float32(h - 2*paddingSize),
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}
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newImg.DrawTriangles(srcs, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, graphicsdriver.Region{}, nil, nil, false)
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i.dispose(false)
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i.backend = &backend{
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restorable: newImg,
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}
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i.isolatedCount++
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}
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func (i *Image) putOnAtlas(graphicsDriver graphicsdriver.Graphics) error {
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if i.backend == nil {
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i.allocate(true)
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return nil
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}
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if i.isOnAtlas() {
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return nil
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}
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if !i.canBePutOnAtlas() {
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panic("atlas: putOnAtlas cannot be called on a image that cannot be on an atlas")
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}
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newI := NewImage(i.width, i.height)
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newI.SetVolatile(i.volatile)
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if restorable.NeedsRestoring() {
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// If the underlying graphics driver requires restoring from the context lost, the pixel data is
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// needed. An image on an atlas must have its complete pixel data in this case.
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pixels := make([]byte, 4*i.width*i.height)
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for y := 0; y < i.height; y++ {
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for x := 0; x < i.width; x++ {
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r, g, b, a, err := i.at(graphicsDriver, x+paddingSize, y+paddingSize)
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if err != nil {
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return err
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}
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pixels[4*(i.width*y+x)] = r
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pixels[4*(i.width*y+x)+1] = g
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pixels[4*(i.width*y+x)+2] = b
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pixels[4*(i.width*y+x)+3] = a
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}
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}
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newI.replacePixels(pixels, nil)
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} else {
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// If the underlying graphics driver doesn't require restoring from the context lost, just a regular
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// rendering works.
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w, h := float32(i.width), float32(i.height)
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vs := graphics.QuadVertices(0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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newI.drawTriangles([graphics.ShaderImageNum]*Image{i}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil, false, true)
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}
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newI.moveTo(i)
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i.usedAsSourceCount = 0
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return nil
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}
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func (i *Image) regionWithPadding() (x, y, width, height int) {
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if i.backend == nil {
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panic("atlas: backend must not be nil: not allocated yet?")
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}
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if !i.isOnAtlas() {
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return 0, 0, i.width + 2*paddingSize, i.height + 2*paddingSize
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}
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return i.node.Region()
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}
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func (i *Image) processSrc(src *Image) {
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if src == nil {
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return
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}
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if src.disposed {
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panic("atlas: the drawing source image must not be disposed (DrawTriangles)")
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}
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if src.backend == nil {
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src.allocate(true)
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}
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// Compare i and source images after ensuring i is not on an atlas, or
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// i and a source image might share the same atlas even though i != src.
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if i.backend.restorable == src.backend.restorable {
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panic("atlas: Image.DrawTriangles: source must be different from the receiver")
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}
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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//
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// 0: Destination X in pixels
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// 1: Destination Y in pixels
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// 2: Source X in pixels (the upper-left is (0, 0))
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// 3: Source Y in pixels
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// 4: Color R [0.0-1.0]
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool) {
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backendsM.Lock()
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defer backendsM.Unlock()
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i.drawTriangles(srcs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader, uniforms, evenOdd, false)
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}
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func (i *Image) drawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool, keepOnAtlas bool) {
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if i.disposed {
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panic("atlas: the drawing target image must not be disposed (DrawTriangles)")
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}
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if keepOnAtlas {
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if i.backend == nil {
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i.allocate(true)
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}
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} else {
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i.ensureIsolated()
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}
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for _, src := range srcs {
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i.processSrc(src)
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}
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// If a color matrix is used, but the matrix is merely a scaling matrix,
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// and the scaling cannot cause out-of-range colors, do not use a color matrix
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// when rendering but instead multiply all vertex colors by the scale.
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// This speeds up rendering.
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//
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// NOTE: this is only safe when not using a custom Kage shader,
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// as custom shaders may be using vertex colors for different purposes
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// than colorization. However, currently there are no Ebiten APIs that
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// support both shaders and color matrices.
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cr := float32(1)
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cg := float32(1)
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cb := float32(1)
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ca := float32(1)
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if !colorm.IsIdentity() && colorm.ScaleOnly() {
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r := colorm.At(0, 0)
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g := colorm.At(1, 1)
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b := colorm.At(2, 2)
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a := colorm.At(3, 3)
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if r >= 0 && g >= 0 && b >= 0 && a >= 0 && r <= 1 && g <= 1 && b <= 1 {
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// Color matrices work on non-premultiplied colors.
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// This color matrix can only make colors darker or equal,
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// and thus can never invoke color clamping.
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// Thus the simpler vertex color scale based shader can be used.
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//
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// Negative color values can become positive and out-of-range
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// after applying to vertex colors below, which can make the min() in the shader kick in.
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//
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// Alpha values smaller than 0, combined with negative vertex colors,
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// can also make the min() kick in, so that shall be ruled out too.
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cr, cg, cb, ca = r, g, b, a
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colorm = affine.ColorMIdentity{}
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}
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}
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var dx, dy float32
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// A screen image doesn't have its padding.
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if !i.screen {
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x, y, _, _ := i.regionWithPadding()
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dx = float32(x) + paddingSize
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dy = float32(y) + paddingSize
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// TODO: Check if dstRegion does not to violate the region.
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}
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dstRegion.X += dx
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dstRegion.Y += dy
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var oxf, oyf float32
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if srcs[0] != nil {
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ox, oy, _, _ := srcs[0].regionWithPadding()
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ox += paddingSize
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oy += paddingSize
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oxf, oyf = float32(ox), float32(oy)
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n := len(vertices)
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for i := 0; i < n; i += graphics.VertexFloatNum {
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vertices[i] += dx
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vertices[i+1] += dy
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vertices[i+2] += oxf
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vertices[i+3] += oyf
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vertices[i+4] *= cr
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vertices[i+5] *= cg
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vertices[i+6] *= cb
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vertices[i+7] *= ca
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}
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// srcRegion can be delibarately empty when this is not needed in order to avoid unexpected
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// performance issue (#1293).
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if srcRegion.Width != 0 && srcRegion.Height != 0 {
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srcRegion.X += oxf
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srcRegion.Y += oyf
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}
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} else {
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n := len(vertices)
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for i := 0; i < n; i += graphics.VertexFloatNum {
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vertices[i] += dx
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vertices[i+1] += dy
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vertices[i+4] *= cr
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vertices[i+5] *= cg
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vertices[i+6] *= cb
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vertices[i+7] *= ca
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}
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}
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var offsets [graphics.ShaderImageNum - 1][2]float32
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var s *restorable.Shader
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var imgs [graphics.ShaderImageNum]*restorable.Image
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if shader == nil {
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// Fast path for rendering without a shader (#1355).
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imgs[0] = srcs[0].backend.restorable
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} else {
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for i, subimageOffset := range subimageOffsets {
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src := srcs[i+1]
|
|
if src == nil {
|
|
continue
|
|
}
|
|
ox, oy, _, _ := src.regionWithPadding()
|
|
offsets[i][0] = float32(ox) + paddingSize - oxf + subimageOffset[0]
|
|
offsets[i][1] = float32(oy) + paddingSize - oyf + subimageOffset[1]
|
|
}
|
|
s = shader.shader
|
|
for i, src := range srcs {
|
|
if src == nil {
|
|
continue
|
|
}
|
|
imgs[i] = src.backend.restorable
|
|
}
|
|
}
|
|
|
|
i.backend.restorable.DrawTriangles(imgs, offsets, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, s, uniforms, evenOdd)
|
|
|
|
for _, src := range srcs {
|
|
if src == nil {
|
|
continue
|
|
}
|
|
if !src.isOnAtlas() && src.canBePutOnAtlas() {
|
|
// src might already registered, but assiging it again is not harmful.
|
|
imagesToPutOnAtlas[src] = struct{}{}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ReplacePixels replaces the pixels on the image.
|
|
// ReplacePixels cannot take a region due to the current implementation.
|
|
// internal/restorable.Image has to record the areas of replaced pixels, and the areas must not be overlapped so far.
|
|
func (i *Image) ReplacePixels(pix []byte, mask []byte) {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
i.replacePixels(pix, mask)
|
|
}
|
|
|
|
func (i *Image) replacePixels(pix []byte, mask []byte) {
|
|
if i.disposed {
|
|
panic("atlas: the image must not be disposed at replacePixels")
|
|
}
|
|
|
|
i.resetUsedAsSourceCount()
|
|
|
|
if i.backend == nil {
|
|
if pix == nil {
|
|
return
|
|
}
|
|
i.allocate(true)
|
|
}
|
|
|
|
px, py, pw, ph := i.regionWithPadding()
|
|
if pix == nil {
|
|
if mask != nil {
|
|
panic("atlas: mask must be nil when pix is nil")
|
|
}
|
|
i.backend.restorable.ReplacePixels(nil, nil, px, py, pw, ph)
|
|
return
|
|
}
|
|
|
|
// When a mask is specified, this image should already be initialized.
|
|
// Then, the paddings are not needed.
|
|
// TODO: This is tricky. Refactor this.
|
|
if mask != nil {
|
|
x := px + paddingSize
|
|
y := py + paddingSize
|
|
i.backend.restorable.ReplacePixels(pix, mask, x, y, i.width, i.height)
|
|
return
|
|
}
|
|
|
|
ow, oh := pw-2*paddingSize, ph-2*paddingSize
|
|
if l := 4 * ow * oh; len(pix) != l {
|
|
panic(fmt.Sprintf("atlas: len(p) must be %d but %d", l, len(pix)))
|
|
}
|
|
|
|
pixb := theTemporaryPixels.alloc(4 * pw * ph)
|
|
|
|
// Clear the edges. pixb might not be zero-cleared.
|
|
rowPixels := 4 * pw
|
|
for i := 0; i < rowPixels; i++ {
|
|
pixb[i] = 0
|
|
}
|
|
for j := 1; j < ph-1; j++ {
|
|
pixb[rowPixels*j] = 0
|
|
pixb[rowPixels*j+1] = 0
|
|
pixb[rowPixels*j+2] = 0
|
|
pixb[rowPixels*j+3] = 0
|
|
pixb[rowPixels*(j+1)-4] = 0
|
|
pixb[rowPixels*(j+1)-3] = 0
|
|
pixb[rowPixels*(j+1)-2] = 0
|
|
pixb[rowPixels*(j+1)-1] = 0
|
|
}
|
|
for i := 0; i < rowPixels; i++ {
|
|
pixb[rowPixels*(ph-1)+i] = 0
|
|
}
|
|
|
|
// Copy the content.
|
|
for j := 0; j < oh; j++ {
|
|
copy(pixb[4*((j+paddingSize)*pw+paddingSize):], pix[4*j*ow:4*(j+1)*ow])
|
|
}
|
|
|
|
i.backend.restorable.ReplacePixels(pixb, nil, px, py, pw, ph)
|
|
}
|
|
|
|
func (img *Image) Pixels(graphicsDriver graphicsdriver.Graphics) ([]byte, error) {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
x := paddingSize
|
|
y := paddingSize
|
|
|
|
bs := make([]byte, 4*img.width*img.height)
|
|
idx := 0
|
|
for j := y; j < y+img.height; j++ {
|
|
for i := x; i < x+img.width; i++ {
|
|
r, g, b, a, err := img.at(graphicsDriver, i, j)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
bs[4*idx] = r
|
|
bs[4*idx+1] = g
|
|
bs[4*idx+2] = b
|
|
bs[4*idx+3] = a
|
|
idx++
|
|
}
|
|
}
|
|
return bs, nil
|
|
}
|
|
|
|
func (i *Image) at(graphicsDriver graphicsdriver.Graphics, x, y int) (byte, byte, byte, byte, error) {
|
|
if i.backend == nil {
|
|
return 0, 0, 0, 0, nil
|
|
}
|
|
|
|
ox, oy, w, h := i.regionWithPadding()
|
|
if x < 0 || y < 0 || x >= w || y >= h {
|
|
return 0, 0, 0, 0, nil
|
|
}
|
|
|
|
return i.backend.restorable.At(graphicsDriver, x+ox, y+oy)
|
|
}
|
|
|
|
// MarkDisposed marks the image as disposed. The actual operation is deferred.
|
|
// MarkDisposed can be called from finalizers.
|
|
//
|
|
// A function from finalizer must not be blocked, but disposing operation can be blocked.
|
|
// Defer this operation until it becomes safe. (#913)
|
|
func (i *Image) MarkDisposed() {
|
|
deferredM.Lock()
|
|
deferred = append(deferred, func() {
|
|
i.dispose(true)
|
|
})
|
|
deferredM.Unlock()
|
|
}
|
|
|
|
func (i *Image) dispose(markDisposed bool) {
|
|
defer func() {
|
|
if markDisposed {
|
|
i.disposed = true
|
|
}
|
|
i.backend = nil
|
|
i.node = nil
|
|
if markDisposed {
|
|
runtime.SetFinalizer(i, nil)
|
|
}
|
|
}()
|
|
|
|
i.resetUsedAsSourceCount()
|
|
|
|
if i.disposed {
|
|
return
|
|
}
|
|
|
|
if i.backend == nil {
|
|
// Not allocated yet.
|
|
return
|
|
}
|
|
|
|
if !i.isOnAtlas() {
|
|
i.backend.restorable.Dispose()
|
|
return
|
|
}
|
|
|
|
i.backend.page.Free(i.node)
|
|
if !i.backend.page.IsEmpty() {
|
|
// As this part can be reused, this should be cleared explicitly.
|
|
i.backend.restorable.ClearPixels(i.regionWithPadding())
|
|
return
|
|
}
|
|
|
|
i.backend.restorable.Dispose()
|
|
index := -1
|
|
for idx, sh := range theBackends {
|
|
if sh == i.backend {
|
|
index = idx
|
|
break
|
|
}
|
|
}
|
|
if index == -1 {
|
|
panic("atlas: backend not found at an image being disposed")
|
|
}
|
|
theBackends = append(theBackends[:index], theBackends[index+1:]...)
|
|
}
|
|
|
|
func NewImage(width, height int) *Image {
|
|
// Actual allocation is done lazily, and the lock is not needed.
|
|
return &Image{
|
|
width: width,
|
|
height: height,
|
|
}
|
|
}
|
|
|
|
func (i *Image) SetIndependent(independent bool) {
|
|
i.independent = independent
|
|
}
|
|
|
|
func (i *Image) SetVolatile(volatile bool) {
|
|
i.volatile = volatile
|
|
if i.backend == nil {
|
|
return
|
|
}
|
|
if i.volatile {
|
|
i.ensureIsolated()
|
|
}
|
|
i.backend.restorable.SetVolatile(i.volatile)
|
|
}
|
|
|
|
func (i *Image) canBePutOnAtlas() bool {
|
|
if minSize == 0 || maxSize == 0 {
|
|
panic("atlas: minSize or maxSize must be initialized")
|
|
}
|
|
if i.independent {
|
|
return false
|
|
}
|
|
if i.volatile {
|
|
return false
|
|
}
|
|
if i.screen {
|
|
return false
|
|
}
|
|
return i.width+2*paddingSize <= maxSize && i.height+2*paddingSize <= maxSize
|
|
}
|
|
|
|
func (i *Image) allocate(putOnAtlas bool) {
|
|
if i.backend != nil {
|
|
panic("atlas: the image is already allocated")
|
|
}
|
|
|
|
runtime.SetFinalizer(i, (*Image).MarkDisposed)
|
|
|
|
if i.screen {
|
|
// A screen image doesn't have a padding.
|
|
i.backend = &backend{
|
|
restorable: restorable.NewScreenFramebufferImage(i.width, i.height),
|
|
}
|
|
return
|
|
}
|
|
|
|
if !putOnAtlas || !i.canBePutOnAtlas() {
|
|
i.backend = &backend{
|
|
restorable: restorable.NewImage(i.width+2*paddingSize, i.height+2*paddingSize),
|
|
}
|
|
i.backend.restorable.SetVolatile(i.volatile)
|
|
return
|
|
}
|
|
|
|
for _, b := range theBackends {
|
|
if n, ok := b.tryAlloc(i.width+2*paddingSize, i.height+2*paddingSize); ok {
|
|
i.backend = b
|
|
i.node = n
|
|
return
|
|
}
|
|
}
|
|
size := minSize
|
|
for i.width+2*paddingSize > size || i.height+2*paddingSize > size {
|
|
if size == maxSize {
|
|
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
|
|
}
|
|
size *= 2
|
|
}
|
|
|
|
b := &backend{
|
|
restorable: restorable.NewImage(size, size),
|
|
page: packing.NewPage(size, maxSize),
|
|
}
|
|
b.restorable.SetVolatile(i.volatile)
|
|
theBackends = append(theBackends, b)
|
|
|
|
n := b.page.Alloc(i.width+2*paddingSize, i.height+2*paddingSize)
|
|
if n == nil {
|
|
panic("atlas: Alloc result must not be nil at allocate")
|
|
}
|
|
i.backend = b
|
|
i.node = n
|
|
}
|
|
|
|
func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool) error {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
return i.backend.restorable.Dump(graphicsDriver, path, blackbg, image.Rect(paddingSize, paddingSize, paddingSize+i.width, paddingSize+i.height))
|
|
}
|
|
|
|
func NewScreenFramebufferImage(width, height int) *Image {
|
|
// Actual allocation is done lazily.
|
|
i := &Image{
|
|
width: width,
|
|
height: height,
|
|
screen: true,
|
|
}
|
|
return i
|
|
}
|
|
|
|
func EndFrame(graphicsDriver graphicsdriver.Graphics) error {
|
|
backendsM.Lock()
|
|
|
|
theTemporaryPixels.resetAtFrameEnd()
|
|
|
|
return restorable.ResolveStaleImages(graphicsDriver)
|
|
}
|
|
|
|
func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
|
defer backendsM.Unlock()
|
|
|
|
var err error
|
|
initOnce.Do(func() {
|
|
err = restorable.InitializeGraphicsDriverState(graphicsDriver)
|
|
if err != nil {
|
|
return
|
|
}
|
|
if len(theBackends) != 0 {
|
|
panic("atlas: all the images must be not on an atlas before the game starts")
|
|
}
|
|
minSize = 1024
|
|
maxSize = restorable.MaxImageSize(graphicsDriver)
|
|
})
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
resolveDeferred()
|
|
if err := putImagesOnAtlas(graphicsDriver); err != nil {
|
|
return err
|
|
}
|
|
|
|
return restorable.RestoreIfNeeded(graphicsDriver)
|
|
}
|
|
|
|
func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) error {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
return restorable.DumpImages(graphicsDriver, dir)
|
|
}
|