mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
327 lines
9.3 KiB
Go
327 lines
9.3 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"fmt"
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"image"
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"image/color"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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func glContext() *opengl.Context {
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// This is called from finalizers even when the context or the program is not set.
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g, ok := theGraphicsContext.Load().(*graphicsContext)
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if !ok {
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return nil
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}
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if g == nil {
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return nil
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}
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return g.GLContext()
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}
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type images struct {
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images map[*imageImpl]struct{}
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m sync.Mutex
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lastChecked *imageImpl
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}
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var theImagesForRestoring = images{
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images: map[*imageImpl]struct{}{},
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}
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func (i *images) add(img *imageImpl) *Image {
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i.m.Lock()
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defer i.m.Unlock()
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i.images[img] = struct{}{}
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eimg := &Image{img}
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runtime.SetFinalizer(eimg, theImagesForRestoring.remove)
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return eimg
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}
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func (i *images) remove(img *Image) {
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if err := img.Dispose(); err != nil {
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panic(err)
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}
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i.m.Lock()
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defer i.m.Unlock()
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delete(i.images, img.impl)
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runtime.SetFinalizer(img, nil)
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}
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func (i *images) resolveStalePixels(context *opengl.Context) error {
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i.m.Lock()
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defer i.m.Unlock()
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i.lastChecked = nil
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for img := range i.images {
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if err := img.resolveStalePixels(context); err != nil {
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return err
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}
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}
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return nil
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}
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func (i *images) resetPixelsIfDependingOn(target *Image, context *opengl.Context) {
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i.m.Lock()
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defer i.m.Unlock()
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if i.lastChecked == target.impl {
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return
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}
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i.lastChecked = target.impl
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if target.impl.isDisposed() {
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return
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}
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for img := range i.images {
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img.resetPixelsIfDependingOn(target.impl, context)
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}
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}
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func (i *images) restore(context *opengl.Context) error {
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i.m.Lock()
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defer i.m.Unlock()
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// Framebuffers/textures cannot be disposed since framebuffers/textures that
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// don't belong to the current context.
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imagesWithoutDependency := []*imageImpl{}
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imagesWithDependency := []*imageImpl{}
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for img := range i.images {
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if img.hasDependency() {
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imagesWithDependency = append(imagesWithDependency, img)
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} else {
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imagesWithoutDependency = append(imagesWithoutDependency, img)
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}
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}
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// Images depending on other images should be processed first.
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for _, img := range imagesWithoutDependency {
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if err := img.restore(context); err != nil {
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return err
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}
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}
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for _, img := range imagesWithDependency {
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if err := img.restore(context); err != nil {
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return err
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}
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}
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return nil
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}
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func (i *images) clearVolatileImages() {
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i.m.Lock()
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defer i.m.Unlock()
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for img := range i.images {
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img.clearIfVolatile()
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}
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}
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// Image represents an image.
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// The pixel format is alpha-premultiplied.
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// Image implements image.Image.
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//
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// Functions of Image never returns error as of 1.5.0-alpha, and error values are always nil.
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type Image struct {
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impl *imageImpl
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}
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// Size returns the size of the image.
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func (i *Image) Size() (width, height int) {
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return i.impl.restorable.Size()
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}
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// Clear resets the pixels of the image into 0.
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//
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// When the image is disposed, Clear does nothing.
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//
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// Clear always returns nil as of 1.5.0-alpha.
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func (i *Image) Clear() error {
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theImagesForRestoring.resetPixelsIfDependingOn(i, glContext())
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i.impl.Fill(color.Transparent)
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return nil
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}
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// Fill fills the image with a solid color.
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//
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// When the image is disposed, Fill does nothing.
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//
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// Fill always returns nil as of 1.5.0-alpha.
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func (i *Image) Fill(clr color.Color) error {
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theImagesForRestoring.resetPixelsIfDependingOn(i, glContext())
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i.impl.Fill(clr)
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return nil
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}
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// DrawImage draws the given image on the receiver image.
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//
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// This method accepts the options.
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// The parts of the given image at the parts of the destination.
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// After determining parts to draw, this applies the geometry matrix and the color matrix.
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//
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// Here are the default values:
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// ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height)
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// (i.e. the whole source image)
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// GeoM: Identity matrix
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// ColorM: Identity matrix (that changes no colors)
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// CompositeMode: CompositeModeSourceOver (regular alpha blending)
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//
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// For drawing, the pixels of the argument image at the time of this call is adopted.
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// Even if the argument image is mutated after this call,
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// the drawing result is never affected.
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//
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// When the image is disposed, DrawImage does nothing.
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//
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// When image is as same as i, DrawImage panics.
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//
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// DrawImage always returns nil as of 1.5.0-alpha.
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func (i *Image) DrawImage(image *Image, options *DrawImageOptions) error {
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theImagesForRestoring.resetPixelsIfDependingOn(i, glContext())
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i.impl.DrawImage(image, options)
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return nil
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}
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// Bounds returns the bounds of the image.
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func (i *Image) Bounds() image.Rectangle {
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w, h := i.impl.restorable.Size()
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return image.Rect(0, 0, w, h)
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}
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// ColorModel returns the color model of the image.
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func (i *Image) ColorModel() color.Model {
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return color.RGBAModel
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}
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// At returns the color of the image at (x, y).
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//
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// This method loads pixels from VRAM to system memory if necessary.
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//
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// This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha).
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func (i *Image) At(x, y int) color.Color {
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return i.impl.At(x, y, glContext())
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}
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// Dispose disposes the image data. After disposing, the image becomes invalid.
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// This is useful to save memory.
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//
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// The behavior of any functions for a disposed image is undefined.
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//
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// When the image is disposed, Dipose does nothing.
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//
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// Dipose always return nil as of 1.5.0-alpha.
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func (i *Image) Dispose() error {
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if i.impl.isDisposed() {
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return nil
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}
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theImagesForRestoring.resetPixelsIfDependingOn(i, glContext())
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i.impl.Dispose()
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return nil
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}
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// ReplacePixels replaces the pixels of the image with p.
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//
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// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
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//
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// ReplacePixels may be slow (as for implementation, this calls glTexSubImage2D).
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//
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// When len(p) is not 4 * (width) * (height), ReplacePixels panics.
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//
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// When the image is disposed, ReplacePixels does nothing.
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//
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// ReplacePixels always returns nil as of 1.5.0-alpha.
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func (i *Image) ReplacePixels(p []uint8) error {
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theImagesForRestoring.resetPixelsIfDependingOn(i, glContext())
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i.impl.ReplacePixels(p)
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return nil
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}
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// A DrawImageOptions represents options to render an image on an image.
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type DrawImageOptions struct {
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ImageParts ImageParts
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GeoM GeoM
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ColorM ColorM
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CompositeMode CompositeMode
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// Deprecated (as of 1.1.0-alpha): Use ImageParts instead.
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Parts []ImagePart
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}
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// NewImage returns an empty image.
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//
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// If width or height is less than 1 or more than MaxImageSize, NewImage panics.
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//
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// Error returned by NewImage is always nil as of 1.5.0-alpha.
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func NewImage(width, height int, filter Filter) (*Image, error) {
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checkSize(width, height)
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img := newImageImpl(width, height, filter, false)
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img.Fill(color.Transparent)
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return theImagesForRestoring.add(img), nil
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}
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// newVolatileImage returns an empty 'volatile' image.
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// A volatile image is always cleared at the start of a frame.
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//
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// This is suitable for offscreen images that pixels are changed often.
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//
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// Pixels in regular non-volatile images are saved at each end of a frame if the image
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// is changed, and restored automatically from the saved pixels on GL context lost.
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// On the other hand, pixels in volatile images are not saved.
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// Saving pixels is an expensive operation, and it is desirable to avoid it if possible.
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//
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// If width or height is less than 1 or more than MaxImageSize, newVolatileImage panics.
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//
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// Error returned by newVolatileImage is always nil as of 1.5.0-alpha.
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func newVolatileImage(width, height int, filter Filter) (*Image, error) {
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checkSize(width, height)
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img := newImageImpl(width, height, filter, true)
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img.Fill(color.Transparent)
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return theImagesForRestoring.add(img), nil
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}
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// NewImageFromImage creates a new image with the given image (source).
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//
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// If source's width or height is less than 1 or more than MaxImageSize, NewImageFromImage panics.
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//
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// Error returned by NewImageFromImage is always nil as of 1.5.0-alpha.
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func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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size := source.Bounds().Size()
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checkSize(size.X, size.Y)
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img := newImageImplFromImage(source, filter)
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return theImagesForRestoring.add(img), nil
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}
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func newImageWithScreenFramebuffer(width, height int) (*Image, error) {
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checkSize(width, height)
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img := newScreenImageImpl(width, height)
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return theImagesForRestoring.add(img), nil
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}
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const MaxImageSize = graphics.MaxImageSize
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func checkSize(width, height int) {
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if width <= 0 {
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panic("ebiten: width must be more than 0")
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}
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if height <= 0 {
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panic("ebiten: height must be more than 0")
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}
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if width > MaxImageSize {
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panic(fmt.Sprintf("ebiten: width must be less than or equal to %d", MaxImageSize))
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}
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if height > MaxImageSize {
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panic(fmt.Sprintf("ebiten: height must be less than or equal to %d", MaxImageSize))
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}
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}
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