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21 lines
351 B
GLSL
21 lines
351 B
GLSL
void F0(out vec2 l0) {
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vec2 l1 = vec2(0);
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vec2 l3 = vec2(0);
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l1 = vec2(0.0);
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for (int l2 = 0; l2 < 100; l2++) {
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(l1).x = ((l1).x) + (l2);
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if (((l1).x) >= (100.0)) {
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break;
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}
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}
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l3 = vec2(0.0);
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for (float l4 = 10.0; l4 >= 0.0; l4 -= 2.0) {
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if (((l3).x) < (100.0)) {
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continue;
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}
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(l3).x = ((l3).x) + (l4);
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}
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l0 = l1;
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return;
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}
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