mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 21:17:27 +01:00
91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
// -*- objc -*-
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#import "ebiten_game_window.h"
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#import "ebiten_game_content_view.h"
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@class NSOpenGLContext;
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void ebiten_WindowClosed(void* nativeWindow);
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@implementation EbitenGameWindow {
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@private
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NSOpenGLContext* glContext_;
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}
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- (id)initWithSize:(NSSize)size
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glContext:(NSOpenGLContext*)glContext {
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self->glContext_ = glContext;
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[self->glContext_ retain];
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NSUInteger style = (NSTitledWindowMask | NSClosableWindowMask |
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NSMiniaturizableWindowMask);
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NSRect windowRect =
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[NSWindow frameRectForContentRect:NSMakeRect(0, 0, size.width, size.height)
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styleMask:style];
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NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
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NSSize screenSize = [screen visibleFrame].size;
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NSRect contentRect = NSMakeRect(0, 0, size.width, size.height);
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self = [super initWithContentRect:contentRect
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styleMask:style
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backing:NSBackingStoreBuffered
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defer:YES];
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if (self != nil) {
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[self center];
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[self setReleasedWhenClosed:YES];
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[self setDelegate:self];
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[self setDocumentEdited:YES];
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NSRect rect = NSMakeRect(0, 0, size.width, size.height);
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NSView* contentView = [[EbitenGameContentView alloc] initWithFrame:rect];
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[self setContentView:contentView];
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[contentView release];
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}
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return self;
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}
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- (void)dealloc {
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[self->glContext_ release];
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[super dealloc];
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}
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- (NSOpenGLContext*)glContext {
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return self->glContext_;
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}
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- (BOOL)windowShouldClose:(id)sender {
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if ([sender isDocumentEdited]) {
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// TODO: add the application's name
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NSAlert* alert = [NSAlert alertWithMessageText:@"Quit the game?"
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defaultButton:@"Quit"
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alternateButton:nil
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otherButton:@"Cancel"
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informativeTextWithFormat:@""];
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SEL selector = @selector(alertDidEnd:returnCode:contextInfo:);
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[alert beginSheetModalForWindow:sender
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modalDelegate:self
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didEndSelector:selector
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contextInfo:nil];
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[alert release];
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}
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return NO;
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}
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- (void)alertDidEnd:(NSAlert*)alert
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returnCode:(NSInteger)returnCode
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contextInfo:(void*)contextInfo {
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(void)alert;
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(void)contextInfo;
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if (returnCode == NSAlertDefaultReturn) {
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[self close];
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ebiten_WindowClosed(self);
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}
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}
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- (BOOL)canBecomeMainWindow {
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return YES;
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}
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@end
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