mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
49582519c1
This change adds a new compiler directive 'kage:unit' to Kage. This takes one of these two values: 'pixel' and 'texel'. The default value is 'texel'. With the pixel-unit mode, all the built-in functions treats pixels instead of texels, and the texCoord argument of Fragment is in pixels. This simplifies shader programs as programs no longer have the notion of texels. With the texel-unit mode, the behavior is the same as the current behavior. Closes #1431
210 lines
4.8 KiB
Go
210 lines
4.8 KiB
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package shader_test
|
|
|
|
import (
|
|
"fmt"
|
|
"os"
|
|
"path/filepath"
|
|
"runtime"
|
|
"strings"
|
|
"testing"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shader"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/msl"
|
|
)
|
|
|
|
func glslVertexNormalize(str string) string {
|
|
p := glsl.VertexPrelude(glsl.GLSLVersionDefault)
|
|
if strings.HasPrefix(str, p) {
|
|
str = str[len(p):]
|
|
}
|
|
return strings.TrimSpace(str)
|
|
}
|
|
|
|
func glslFragmentNormalize(str string) string {
|
|
p := glsl.FragmentPrelude(glsl.GLSLVersionDefault)
|
|
if strings.HasPrefix(str, p) {
|
|
str = str[len(p):]
|
|
}
|
|
return strings.TrimSpace(str)
|
|
}
|
|
|
|
func hlslNormalize(str string) string {
|
|
if strings.HasPrefix(str, hlsl.Prelude) {
|
|
str = str[len(hlsl.Prelude):]
|
|
}
|
|
return strings.TrimSpace(str)
|
|
}
|
|
|
|
func metalNormalize(str string) string {
|
|
prelude := msl.Prelude(shaderir.Texel)
|
|
if strings.HasPrefix(str, prelude) {
|
|
str = str[len(prelude):]
|
|
}
|
|
return strings.TrimSpace(str)
|
|
}
|
|
|
|
func compare(t *testing.T, title, got, want string) {
|
|
var msg string
|
|
gotlines := strings.Split(got, "\n")
|
|
wantlines := strings.Split(want, "\n")
|
|
for i := range gotlines {
|
|
if len(wantlines) <= i {
|
|
msg = fmt.Sprintf(`lines %d:
|
|
got: %s
|
|
want: (out of range)`, i+1, gotlines[i])
|
|
break
|
|
}
|
|
if gotlines[i] != wantlines[i] {
|
|
msg = fmt.Sprintf(`lines %d:
|
|
got: %s
|
|
want: %s`, i+1, gotlines[i], wantlines[i])
|
|
break
|
|
}
|
|
}
|
|
t.Errorf("%s: got: %v, want: %v\n\n%s", title, got, want, msg)
|
|
}
|
|
|
|
func TestCompile(t *testing.T) {
|
|
if runtime.GOOS == "js" {
|
|
t.Skip("file open might not be implemented in this environment")
|
|
}
|
|
|
|
files, err := os.ReadDir("testdata")
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
type testcase struct {
|
|
Name string
|
|
Src []byte
|
|
VS []byte
|
|
FS []byte
|
|
HLSL []byte
|
|
Metal []byte
|
|
}
|
|
|
|
fnames := map[string]struct{}{}
|
|
for _, f := range files {
|
|
if f.IsDir() {
|
|
continue
|
|
}
|
|
fnames[f.Name()] = struct{}{}
|
|
}
|
|
|
|
tests := []testcase{}
|
|
for n := range fnames {
|
|
if !strings.HasSuffix(n, ".go") {
|
|
continue
|
|
}
|
|
|
|
src, err := os.ReadFile(filepath.Join("testdata", n))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
name := n[:len(n)-len(".go")]
|
|
tc := testcase{
|
|
Name: name,
|
|
Src: src,
|
|
}
|
|
|
|
vsn := name + ".expected.vs"
|
|
if _, ok := fnames[vsn]; ok {
|
|
vs, err := os.ReadFile(filepath.Join("testdata", vsn))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
tc.VS = vs
|
|
}
|
|
|
|
fsn := name + ".expected.fs"
|
|
if _, ok := fnames[fsn]; ok {
|
|
fs, err := os.ReadFile(filepath.Join("testdata", fsn))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
tc.FS = fs
|
|
}
|
|
|
|
if tc.VS == nil && tc.FS == nil {
|
|
t.Fatalf("no expected file for %s", name)
|
|
}
|
|
|
|
hlsln := name + ".expected.hlsl"
|
|
if _, ok := fnames[hlsln]; ok {
|
|
hlsl, err := os.ReadFile(filepath.Join("testdata", hlsln))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
tc.HLSL = hlsl
|
|
}
|
|
|
|
metaln := name + ".expected.metal"
|
|
if _, ok := fnames[metaln]; ok {
|
|
metal, err := os.ReadFile(filepath.Join("testdata", metaln))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
tc.Metal = metal
|
|
}
|
|
|
|
tests = append(tests, tc)
|
|
}
|
|
|
|
for _, tc := range tests {
|
|
t.Run(tc.Name, func(t *testing.T) {
|
|
s, err := shader.Compile(tc.Src, "Vertex", "Fragment", 0)
|
|
if err != nil {
|
|
t.Error(err)
|
|
return
|
|
}
|
|
|
|
// GLSL
|
|
vs, fs := glsl.Compile(s, glsl.GLSLVersionDefault)
|
|
if got, want := glslVertexNormalize(vs), glslVertexNormalize(string(tc.VS)); got != want {
|
|
compare(t, "GLSL Vertex", got, want)
|
|
}
|
|
if tc.FS != nil {
|
|
if got, want := glslFragmentNormalize(fs), glslFragmentNormalize(string(tc.FS)); got != want {
|
|
compare(t, "GLSL Fragment", got, want)
|
|
}
|
|
}
|
|
|
|
if tc.HLSL != nil {
|
|
vs, _, _ := hlsl.Compile(s)
|
|
if got, want := hlslNormalize(vs), hlslNormalize(string(tc.HLSL)); got != want {
|
|
compare(t, "HLSL", got, want)
|
|
}
|
|
}
|
|
|
|
if tc.Metal != nil {
|
|
m := msl.Compile(s, "Vertex", "Fragment")
|
|
if got, want := metalNormalize(m), metalNormalize(string(tc.Metal)); got != want {
|
|
compare(t, "Metal", got, want)
|
|
}
|
|
}
|
|
|
|
// Just check that Compile doesn't cause panic.
|
|
// TODO: Should the results be tested?
|
|
msl.Compile(s, "Vertex", "Fragmentp")
|
|
})
|
|
}
|
|
}
|