ebiten/internal/graphicsdriver
TotallyGamerJet 5dee21dc7d
internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133)
Cache the result of objc.RegisterName at program startup. Use NSInvocation less
to avoid multiple C calls.
2024-10-18 11:44:37 +09:00
..
directx internal/shader: bug fix: test failures 2024-08-25 17:43:44 +09:00
metal internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133) 2024-10-18 11:44:37 +09:00
opengl internal/glfw: reduce TLS usages 2024-10-12 23:11:20 +09:00
playstation5 internal/graphicsdriver/playstation5: add kBlend* consts 2024-10-14 00:12:27 +09:00
blend.go internal/graphicscommand: better debug info for blending 2024-10-15 18:26:27 +09:00
graphics.go ebiten: add ColorSpace and RunGameOptions.ColorSpace 2024-08-28 03:03:57 +09:00