mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
428 lines
8.8 KiB
Go
428 lines
8.8 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package affine
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import (
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"image/color"
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"math"
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)
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// ColorMDim is a dimension of a ColorM.
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const ColorMDim = 5
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var (
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colorMIdentityBody = []float32{
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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}
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colorMIdentityTranslate = []float32{
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0, 0, 0, 0,
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}
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)
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// A ColorM represents a matrix to transform coloring when rendering an image.
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//
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// A ColorM is applied to the source alpha color
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// while an Image's pixels' format is alpha premultiplied.
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// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
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// the color is multiplied again.
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//
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// The nil and initial value is identity.
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type ColorM struct {
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// When elements is nil, this matrix is identity.
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// elements are immutable and a new array must be created when updating.
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body []float32
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translate []float32
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}
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func clamp(x float32) float32 {
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if x > 1 {
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return 1
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}
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if x < 0 {
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return 0
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}
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return x
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}
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func (c *ColorM) isInited() bool {
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return c != nil && (c.body != nil || c.translate != nil)
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}
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func (c *ColorM) ScaleOnly() bool {
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if c == nil {
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return true
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}
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if c.body != nil {
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if c.body[1] != 0 {
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return false
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}
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if c.body[2] != 0 {
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return false
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}
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if c.body[3] != 0 {
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return false
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}
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if c.body[4] != 0 {
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return false
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}
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if c.body[6] != 0 {
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return false
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}
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if c.body[7] != 0 {
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return false
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}
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if c.body[8] != 0 {
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return false
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}
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if c.body[9] != 0 {
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return false
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}
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if c.body[11] != 0 {
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return false
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}
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if c.body[12] != 0 {
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return false
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}
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if c.body[13] != 0 {
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return false
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}
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if c.body[14] != 0 {
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return false
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}
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}
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if c.translate != nil {
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for _, e := range c.translate {
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if e != 0 {
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return false
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}
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}
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}
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return true
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}
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func (c *ColorM) Apply(clr color.Color) color.Color {
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if !c.isInited() {
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return clr
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}
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r, g, b, a := clr.RGBA()
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rf, gf, bf, af := float32(0.0), float32(0.0), float32(0.0), float32(0.0)
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// Unmultiply alpha
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if a > 0 {
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rf = float32(r) / float32(a)
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gf = float32(g) / float32(a)
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bf = float32(b) / float32(a)
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af = float32(a) / 0xffff
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}
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eb := c.body
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if eb == nil {
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eb = colorMIdentityBody
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}
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et := c.translate
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if et == nil {
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et = colorMIdentityTranslate
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}
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rf2 := eb[0]*rf + eb[4]*gf + eb[8]*bf + eb[12]*af + et[0]
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gf2 := eb[1]*rf + eb[5]*gf + eb[9]*bf + eb[13]*af + et[1]
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bf2 := eb[2]*rf + eb[6]*gf + eb[10]*bf + eb[14]*af + et[2]
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af2 := eb[3]*rf + eb[7]*gf + eb[11]*bf + eb[15]*af + et[3]
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rf2 = clamp(rf2)
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gf2 = clamp(gf2)
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bf2 = clamp(bf2)
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af2 = clamp(af2)
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return color.NRGBA64{
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R: uint16(rf2 * 0xffff),
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G: uint16(gf2 * 0xffff),
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B: uint16(bf2 * 0xffff),
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A: uint16(af2 * 0xffff),
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}
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}
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func (c *ColorM) UnsafeElements() ([]float32, []float32) {
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if !c.isInited() {
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return colorMIdentityBody, colorMIdentityTranslate
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}
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eb := c.body
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if eb == nil {
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eb = colorMIdentityBody
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}
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et := c.translate
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if et == nil {
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et = colorMIdentityTranslate
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}
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return eb, et
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}
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float32) *ColorM {
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newC := &ColorM{
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body: make([]float32, 16),
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translate: make([]float32, 4),
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}
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copy(newC.body, colorMIdentityBody)
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copy(newC.translate, colorMIdentityTranslate)
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if c.isInited() {
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if c.body != nil {
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copy(newC.body, c.body)
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}
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if c.translate != nil {
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copy(newC.translate, c.translate)
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}
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}
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if j < (ColorMDim - 1) {
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newC.body[i+j*(ColorMDim-1)] = element
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} else {
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newC.translate[i] = element
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}
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return newC
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}
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func (c *ColorM) Equals(other *ColorM) bool {
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if !c.isInited() && !other.isInited() {
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return true
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}
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lhsb := colorMIdentityBody
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lhst := colorMIdentityTranslate
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rhsb := colorMIdentityBody
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rhst := colorMIdentityTranslate
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if other.isInited() {
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if other.body != nil {
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lhsb = other.body
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}
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if other.translate != nil {
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lhst = other.translate
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}
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}
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if c.isInited() {
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if c.body != nil {
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rhsb = c.body
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}
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if c.translate != nil {
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rhst = c.translate
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}
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}
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if &lhsb == &rhsb && &lhst == &rhst {
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return true
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}
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for i := range lhsb {
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if lhsb[i] != rhsb[i] {
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return false
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}
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}
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for i := range lhst {
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if lhst[i] != rhst[i] {
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return false
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}
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}
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return true
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}
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// Concat multiplies a color matrix with the other color matrix.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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func (c *ColorM) Concat(other *ColorM) *ColorM {
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if !c.isInited() {
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return other
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}
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if !other.isInited() {
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return c
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}
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lhsb := colorMIdentityBody
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lhst := colorMIdentityTranslate
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rhsb := colorMIdentityBody
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rhst := colorMIdentityTranslate
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if other.isInited() {
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if other.body != nil {
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lhsb = other.body
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}
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if other.translate != nil {
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lhst = other.translate
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}
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}
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if c.isInited() {
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if c.body != nil {
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rhsb = c.body
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}
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if c.translate != nil {
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rhst = c.translate
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}
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}
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return &ColorM{
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// TODO: This is a temporary hack to calculate multiply of transposed matrices.
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// Fix mulSquare implmentation and swap the arguments.
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body: mulSquare(rhsb, lhsb, ColorMDim-1),
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translate: []float32{
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lhsb[0]*rhst[0] + lhsb[4]*rhst[1] + lhsb[8]*rhst[2] + lhsb[12]*rhst[3] + lhst[0],
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lhsb[1]*rhst[0] + lhsb[5]*rhst[1] + lhsb[9]*rhst[2] + lhsb[13]*rhst[3] + lhst[1],
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lhsb[2]*rhst[0] + lhsb[6]*rhst[1] + lhsb[10]*rhst[2] + lhsb[14]*rhst[3] + lhst[2],
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lhsb[3]*rhst[0] + lhsb[7]*rhst[1] + lhsb[11]*rhst[2] + lhsb[15]*rhst[3] + lhst[3],
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},
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}
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}
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// Add is deprecated.
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func (c *ColorM) Add(other *ColorM) *ColorM {
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lhsb := colorMIdentityBody
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lhst := colorMIdentityTranslate
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rhsb := colorMIdentityBody
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rhst := colorMIdentityTranslate
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if other.isInited() {
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if other.body != nil {
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lhsb = other.body
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}
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if other.translate != nil {
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lhst = other.translate
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}
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}
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if c.isInited() {
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if c.body != nil {
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rhsb = c.body
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}
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if c.translate != nil {
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rhst = c.translate
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}
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}
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newC := &ColorM{
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body: make([]float32, 16),
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translate: make([]float32, 4),
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}
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for i := range lhsb {
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newC.body[i] = lhsb[i] + rhsb[i]
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}
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for i := range lhst {
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newC.translate[i] = lhst[i] + rhst[i]
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}
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return newC
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}
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// Scale scales the matrix by (r, g, b, a).
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func (c *ColorM) Scale(r, g, b, a float32) *ColorM {
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if !c.isInited() {
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return &ColorM{
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body: []float32{
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r, 0, 0, 0,
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0, g, 0, 0,
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0, 0, b, 0,
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0, 0, 0, a,
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},
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}
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}
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eb := make([]float32, len(colorMIdentityBody))
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if c.body != nil {
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copy(eb, c.body)
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for i := 0; i < ColorMDim-1; i++ {
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eb[i*(ColorMDim-1)] *= r
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eb[i*(ColorMDim-1)+1] *= g
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eb[i*(ColorMDim-1)+2] *= b
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eb[i*(ColorMDim-1)+3] *= a
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}
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} else {
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eb[0] = r
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eb[5] = g
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eb[10] = b
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eb[15] = a
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}
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et := make([]float32, len(colorMIdentityTranslate))
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if c.translate != nil {
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et[0] = c.translate[0] * r
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et[1] = c.translate[1] * g
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et[2] = c.translate[2] * b
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et[3] = c.translate[3] * a
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}
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return &ColorM{
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body: eb,
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translate: et,
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}
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}
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// Translate translates the matrix by (r, g, b, a).
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func (c *ColorM) Translate(r, g, b, a float32) *ColorM {
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if !c.isInited() {
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return &ColorM{
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translate: []float32{r, g, b, a},
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}
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}
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es := make([]float32, len(colorMIdentityTranslate))
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if c.translate != nil {
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copy(es, c.translate)
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}
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es[0] += r
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es[1] += g
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es[2] += b
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es[3] += a
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return &ColorM{
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body: c.body,
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translate: es,
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}
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}
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var (
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// The YCbCr value ranges are:
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// Y: [ 0 - 1 ]
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// Cb: [-0.5 - 0.5]
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// Cr: [-0.5 - 0.5]
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rgbToYCbCr = &ColorM{
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body: []float32{
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0.2990, -0.1687, 0.5000, 0,
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0.5870, -0.3313, -0.4187, 0,
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0.1140, 0.5000, -0.0813, 0,
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0, 0, 0, 1,
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},
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}
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yCbCrToRgb = &ColorM{
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body: []float32{
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1, 1, 1, 0,
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0, -0.34414, 1.77200, 0,
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1.40200, -0.71414, 0, 0,
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0, 0, 0, 1,
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},
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}
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)
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// ChangeHSV changes HSV (Hue-Saturation-Value) elements.
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// hueTheta is a radian value to ratate hue.
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// saturationScale is a value to scale saturation.
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// valueScale is a value to scale value (a.k.a. brightness).
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//
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// This conversion uses RGB to/from YCrCb conversion.
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float32, valueScale float32) *ColorM {
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sin, cos := math.Sincos(hueTheta)
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s32, c32 := float32(sin), float32(cos)
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c = c.Concat(rgbToYCbCr)
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c = c.Concat(&ColorM{
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body: []float32{
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1, 0, 0, 0,
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0, c32, s32, 0,
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0, -s32, c32, 0,
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0, 0, 0, 1,
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},
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})
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s := saturationScale
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v := valueScale
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c = c.Scale(v, s*v, s*v, 1)
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c = c.Concat(yCbCrToRgb)
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return c
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}
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