Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 5ebf474376 Update Oto version
Fixes #856
2019-04-30 19:57:02 +09:00
audio audio: Reimplement audio by using multiple oto.Player 2019-04-30 18:20:52 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil docs: Change docs about go-bindata into rakyll/statik (#840) 2019-04-11 04:39:45 -04:00
examples vector: Implement miter limit 2019-04-20 23:08:20 +09:00
inpututil
internal graphics: Rename DrawImage -> DrawTriangles for consistency 2019-04-22 23:12:36 +09:00
mobile driver: Remove Touch struct 2019-04-07 19:25:10 -04:00
text graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
vector vector: Implement miter limit 2019-04-20 23:08:20 +09:00
.gitignore
.travis.yml Use Go 1.12 for the latest GopherJS 2019-03-30 22:44:47 +09:00
AUTHORS Add eihigh to AUTHORS 2019-04-11 04:41:00 -04:00
colorm_test.go
colorm.go
CONTRIBUTING.md Add CONTRIBUTING.md 2019-02-08 16:23:48 -10:00
debug_ebitendebug.go
debug_notebitendebug.go
doc.go Fix comments 2019-01-19 02:30:06 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go
genkeys.go uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
geom_test.go
geom.go
go.mod Update Oto version 2019-04-30 19:57:02 +09:00
go.sum Update Oto version 2019-04-30 19:57:02 +09:00
goversion.go Add comments (#777) 2019-01-10 23:52:11 +09:00
graphics_mac.go Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
graphics_notmac.go Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
graphics.go graphics: Add comments 2019-02-17 19:44:15 +09:00
image_test.go graphics: Add TestImageZeroSizedMipmap 2019-04-25 10:51:59 +09:00
image.go graphics: Bug fix: level must be >= 0 2019-04-25 02:49:59 +09:00
imagedumper_desktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go
input.go input: Improve CursorPosition document 2019-04-13 12:46:32 +09:00
keys.go input: Move Key to driver package 2019-03-30 23:39:56 +09:00
LICENSE
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md docs: Update README 2019-03-24 04:32:21 +09:00
run.go driver: Remove UI.Loop and add UI.RunWithoutMainLoop 2019-04-09 21:55:59 -04:00
ui_glfw.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
ui_js.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
ui_mobile.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
uicontext.go graphicsdriver/metal: Make (*Driver).Flush do nothing 2019-04-20 16:50:40 +09:00

Ebiten

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A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

flappy

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.