mirror of
https://github.com/hajimehoshi/ebiten.git
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67400d242b
Closes #1258
86 lines
2.0 KiB
Go
86 lines
2.0 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build example
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// +build example
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package main
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import (
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"bytes"
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"image"
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"image/color"
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_ "image/png"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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var (
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ebitenImage *ebiten.Image
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)
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type Game struct{}
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func (g *Game) Update() error {
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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const (
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// The offset point to render the image.
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ox = 10
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oy = 10
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)
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screen.Fill(color.NRGBA{0x00, 0x40, 0x80, 0xff})
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// Draw the image with 'Source Alpha' composite mode (default).
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(ox, oy)
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screen.DrawImage(ebitenImage, op)
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// Draw the image with 'Lighter (a.k.a Additive)' composite mode.
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op = &ebiten.DrawImageOptions{}
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w, _ := ebitenImage.Size()
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op.GeoM.Translate(ox+float64(w), oy)
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op.CompositeMode = ebiten.CompositeModeLighter
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screen.DrawImage(ebitenImage, op)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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// Decode an image from the image file's byte slice.
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img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png))
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if err != nil {
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log.Fatal(err)
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}
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ebitenImage = ebiten.NewImageFromImage(img)
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("Additive Blending (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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