ebiten/internal/graphicsdriver/opengl/graphics_gles.go
Hajime Hoshi 86706c0335 internal/graphicsdriver/opengl: add opengles build tag
This enables to use OpenGL ES instead of OpenGL.

Closes #292
2022-09-13 11:10:48 -07:00

27 lines
839 B
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build android || ios || opengles
// +build android ios opengles
package opengl
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
)
func (g *Graphics) init() {
g.context.ctx = gles.DefaultContext{}
}