mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
36 lines
508 B
GLSL
36 lines
508 B
GLSL
uniform float U0;
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uniform float U1;
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uniform float U2;
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attribute vec2 A0;
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void F0(in int l0, out int l1);
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void F0(in int l0, out int l1) {
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l1 = l0;
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return;
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}
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void main(void) {
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int l0 = 0;
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int l2 = 0;
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l0 = 0;
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for (int l1 = 0; l1 < 10; l1++) {
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int l2 = 0;
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int l3 = 0;
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F0(l1, l2);
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l3 = l2;
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l0 = (l0) + (l3);
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for (int l4 = 0; l4 < 10; l4++) {
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int l5 = 0;
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int l6 = 0;
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F0(l4, l5);
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l6 = l5;
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l0 = (l0) + (l6);
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}
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}
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l2 = 0;
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l0 = (l0) + (l2);
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gl_Position = vec4(l0);
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return;
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}
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