ebiten/doc.go
2018-04-01 20:44:39 +09:00

40 lines
1.3 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package ebiten provides graphics and input API to develop a 2D game.
//
// You can start the game by calling the function Run.
//
// // update is called every frame (1/60 [s]).
// func update(screen *ebiten.Image) error {
//
// // Write your game's logical update.
//
// if IsRunningSlowly() {
// // When the game is running slowly, the rendering result
// // will not be adopted.
// return nil
// }
//
// // Write your game's rendering.
//
// return nil
// }
//
// func main() {
// // Call ebiten.Run to start your game loop.
// ebiten.Run(update, 320, 240, 2, "Your game's title")
// }
package ebiten