mirror of
https://github.com/hajimehoshi/ebiten.git
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256adfff9d
Updates #1474
613 lines
14 KiB
Go
613 lines
14 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package affine
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import (
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"image/color"
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"math"
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"sync"
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)
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// ColorMDim is a dimension of a ColorM.
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const ColorMDim = 5
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var (
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colorMIdentityBody = []float32{
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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}
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colorMIdentityTranslate = []float32{
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0, 0, 0, 0,
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}
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)
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// A ColorM represents a matrix to transform coloring when rendering an image.
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//
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// A ColorM is applied to the source alpha color
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// while an Image's pixels' format is alpha premultiplied.
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// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
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// the color is multiplied again.
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//
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// The nil and initial value is identity.
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type ColorM struct {
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// When elements is nil, this matrix is identity.
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// elements are immutable and a new array must be created when updating.
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body []float32
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translate []float32
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}
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func clamp(x float32) float32 {
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if x > 1 {
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return 1
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}
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if x < 0 {
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return 0
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}
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return x
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}
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func (c *ColorM) isInited() bool {
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return c != nil && (c.body != nil || c.translate != nil)
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}
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func (c *ColorM) ScaleOnly() bool {
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if c == nil {
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return true
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}
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if c.body != nil {
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if c.body[1] != 0 {
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return false
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}
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if c.body[2] != 0 {
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return false
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}
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if c.body[3] != 0 {
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return false
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}
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if c.body[4] != 0 {
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return false
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}
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if c.body[6] != 0 {
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return false
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}
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if c.body[7] != 0 {
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return false
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}
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if c.body[8] != 0 {
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return false
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}
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if c.body[9] != 0 {
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return false
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}
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if c.body[11] != 0 {
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return false
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}
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if c.body[12] != 0 {
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return false
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}
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if c.body[13] != 0 {
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return false
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}
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if c.body[14] != 0 {
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return false
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}
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}
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if c.translate != nil {
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for _, e := range c.translate {
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if e != 0 {
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return false
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}
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}
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}
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return true
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}
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func (c *ColorM) Apply(clr color.Color) color.Color {
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if !c.isInited() {
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return clr
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}
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r, g, b, a := clr.RGBA()
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rf, gf, bf, af := float32(0.0), float32(0.0), float32(0.0), float32(0.0)
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// Unmultiply alpha
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if a > 0 {
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rf = float32(r) / float32(a)
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gf = float32(g) / float32(a)
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bf = float32(b) / float32(a)
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af = float32(a) / 0xffff
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}
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eb := c.body
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if eb == nil {
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eb = colorMIdentityBody
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}
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et := c.translate
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if et == nil {
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et = colorMIdentityTranslate
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}
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rf2 := eb[0]*rf + eb[4]*gf + eb[8]*bf + eb[12]*af + et[0]
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gf2 := eb[1]*rf + eb[5]*gf + eb[9]*bf + eb[13]*af + et[1]
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bf2 := eb[2]*rf + eb[6]*gf + eb[10]*bf + eb[14]*af + et[2]
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af2 := eb[3]*rf + eb[7]*gf + eb[11]*bf + eb[15]*af + et[3]
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rf2 = clamp(rf2)
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gf2 = clamp(gf2)
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bf2 = clamp(bf2)
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af2 = clamp(af2)
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return color.NRGBA64{
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R: uint16(rf2 * 0xffff),
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G: uint16(gf2 * 0xffff),
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B: uint16(bf2 * 0xffff),
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A: uint16(af2 * 0xffff),
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}
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}
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func (c *ColorM) UnsafeElements() ([]float32, []float32) {
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if !c.isInited() {
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return colorMIdentityBody, colorMIdentityTranslate
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}
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eb := c.body
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if eb == nil {
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eb = colorMIdentityBody
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}
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et := c.translate
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if et == nil {
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et = colorMIdentityTranslate
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}
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return eb, et
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}
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func (c *ColorM) det() float32 {
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if !c.isInited() {
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return 1
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}
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m00 := c.body[0]
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m01 := c.body[1]
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m02 := c.body[2]
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m03 := c.body[3]
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m10 := c.body[4]
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m11 := c.body[5]
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m12 := c.body[6]
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m13 := c.body[7]
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m20 := c.body[8]
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m21 := c.body[9]
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m22 := c.body[10]
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m23 := c.body[11]
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m30 := c.body[12]
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m31 := c.body[13]
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m32 := c.body[14]
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m33 := c.body[15]
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b234234 := m22*m33 - m23*m32
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b134234 := m21*m33 - m23*m31
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b124234 := m21*m32 - m22*m31
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b034234 := m20*m33 - m23*m30
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b024234 := m20*m32 - m22*m30
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b014234 := m20*m31 - m21*m30
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return m00*(m11*b234234-m12*b134234+m13*b124234) -
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m01*(m10*b234234-m12*b034234+m13*b024234) +
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m02*(m10*b134234-m11*b034234+m13*b014234) -
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m03*(m10*b124234-m11*b024234+m12*b014234)
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}
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// IsInvertible returns a boolean value indicating
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// whether the matrix c is invertible or not.
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func (c *ColorM) IsInvertible() bool {
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return c.det() != 0
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}
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// Invert inverts the matrix.
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// If c is not invertible, Invert panics.
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func (c *ColorM) Invert() *ColorM {
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if !c.isInited() {
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return nil
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}
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det := c.det()
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if det == 0 {
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panic("affine: c is not invertible")
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}
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m00 := c.body[0]
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m01 := c.body[1]
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m02 := c.body[2]
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m03 := c.body[3]
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m10 := c.body[4]
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m11 := c.body[5]
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m12 := c.body[6]
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m13 := c.body[7]
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m20 := c.body[8]
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m21 := c.body[9]
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m22 := c.body[10]
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m23 := c.body[11]
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m30 := c.body[12]
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m31 := c.body[13]
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m32 := c.body[14]
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m33 := c.body[15]
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m40 := c.translate[0]
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m41 := c.translate[1]
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m42 := c.translate[2]
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m43 := c.translate[3]
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a2334 := m32*m43 - m33*m42
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a1334 := m31*m43 - m33*m41
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a1234 := m31*m42 - m32*m41
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a0334 := m30*m43 - m33*m40
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a0234 := m30*m42 - m32*m40
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a0134 := m30*m41 - m31*m40
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a2324 := m22*m43 - m23*m42
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a1324 := m21*m43 - m23*m41
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a1224 := m21*m42 - m22*m41
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a0324 := m20*m43 - m23*m40
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a0224 := m20*m42 - m22*m40
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a0124 := m20*m41 - m21*m40
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b234234 := m22*m33 - m23*m32
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b134234 := m21*m33 - m23*m31
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b124234 := m21*m32 - m22*m31
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b123234 := m21*a2334 - m22*a1334 + m23*a1234
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b034234 := m20*m33 - m23*m30
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b024234 := m20*m32 - m22*m30
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b023234 := m20*a2334 - m22*a0334 + m23*a0234
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b014234 := m20*m31 - m21*m30
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b013234 := m20*a1334 - m21*a0334 + m23*a0134
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b012234 := m20*a1234 - m21*a0234 + m22*a0134
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b234134 := m12*m33 - m13*m32
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b134134 := m11*m33 - m13*m31
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b124134 := m11*m32 - m12*m31
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b123134 := m11*a2334 - m12*a1334 + m13*a1234
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b234124 := m12*m23 - m13*m22
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b134124 := m11*m23 - m13*m21
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b124124 := m11*m22 - m12*m21
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b123124 := m11*a2324 - m12*a1324 + m13*a1224
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b034134 := m10*m33 - m13*m30
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b024134 := m10*m32 - m12*m30
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b023134 := m10*a2334 - m12*a0334 + m13*a0234
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b034124 := m10*m23 - m13*m20
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b024124 := m10*m22 - m12*m20
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b023124 := m10*a2324 - m12*a0324 + m13*a0224
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b014134 := m10*m31 - m11*m30
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b013134 := m10*a1334 - m11*a0334 + m13*a0134
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b014124 := m10*m21 - m11*m20
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b013124 := m10*a1324 - m11*a0324 + m13*a0124
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b012134 := m10*a1234 - m11*a0234 + m12*a0134
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b012124 := m10*a1224 - m11*a0224 + m12*a0124
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m := &ColorM{
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body: make([]float32, 16),
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translate: make([]float32, 4),
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}
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idet := 1 / det
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m.body[0] = idet * (m11*b234234 - m12*b134234 + m13*b124234)
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m.body[1] = idet * -(m01*b234234 - m02*b134234 + m03*b124234)
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m.body[2] = idet * (m01*b234134 - m02*b134134 + m03*b124134)
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m.body[3] = idet * -(m01*b234124 - m02*b134124 + m03*b124124)
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m.body[4] = idet * -(m10*b234234 - m12*b034234 + m13*b024234)
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m.body[5] = idet * (m00*b234234 - m02*b034234 + m03*b024234)
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m.body[6] = idet * -(m00*b234134 - m02*b034134 + m03*b024134)
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m.body[7] = idet * (m00*b234124 - m02*b034124 + m03*b024124)
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m.body[8] = idet * (m10*b134234 - m11*b034234 + m13*b014234)
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m.body[9] = idet * -(m00*b134234 - m01*b034234 + m03*b014234)
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m.body[10] = idet * (m00*b134134 - m01*b034134 + m03*b014134)
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m.body[11] = idet * -(m00*b134124 - m01*b034124 + m03*b014124)
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m.body[12] = idet * -(m10*b124234 - m11*b024234 + m12*b014234)
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m.body[13] = idet * (m00*b124234 - m01*b024234 + m02*b014234)
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m.body[14] = idet * -(m00*b124134 - m01*b024134 + m02*b014134)
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m.body[15] = idet * (m00*b124124 - m01*b024124 + m02*b014124)
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m.translate[0] = idet * (m10*b123234 - m11*b023234 + m12*b013234 - m13*b012234)
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m.translate[1] = idet * -(m00*b123234 - m01*b023234 + m02*b013234 - m03*b012234)
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m.translate[2] = idet * (m00*b123134 - m01*b023134 + m02*b013134 - m03*b012134)
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m.translate[3] = idet * -(m00*b123124 - m01*b023124 + m02*b013124 - m03*b012124)
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return m
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}
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// Element returns a value of a matrix at (i, j).
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func (c *ColorM) Element(i, j int) float32 {
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b, t := c.UnsafeElements()
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if j < ColorMDim-1 {
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return b[i+j*(ColorMDim-1)]
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}
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return t[i]
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}
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float32) *ColorM {
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newC := &ColorM{
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body: make([]float32, 16),
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translate: make([]float32, 4),
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}
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copy(newC.body, colorMIdentityBody)
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copy(newC.translate, colorMIdentityTranslate)
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if c.isInited() {
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if c.body != nil {
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copy(newC.body, c.body)
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}
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if c.translate != nil {
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copy(newC.translate, c.translate)
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}
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}
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if j < (ColorMDim - 1) {
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newC.body[i+j*(ColorMDim-1)] = element
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} else {
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newC.translate[i] = element
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}
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return newC
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}
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func (c *ColorM) Equals(other *ColorM) bool {
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if !c.isInited() && !other.isInited() {
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return true
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}
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lhsb := colorMIdentityBody
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lhst := colorMIdentityTranslate
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rhsb := colorMIdentityBody
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rhst := colorMIdentityTranslate
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if other.isInited() {
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if other.body != nil {
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lhsb = other.body
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}
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if other.translate != nil {
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lhst = other.translate
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}
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}
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if c.isInited() {
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if c.body != nil {
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rhsb = c.body
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}
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if c.translate != nil {
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rhst = c.translate
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}
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}
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if &lhsb == &rhsb && &lhst == &rhst {
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return true
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}
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for i := range lhsb {
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if lhsb[i] != rhsb[i] {
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return false
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}
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}
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for i := range lhst {
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if lhst[i] != rhst[i] {
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return false
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}
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}
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return true
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}
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// Concat multiplies a color matrix with the other color matrix.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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func (c *ColorM) Concat(other *ColorM) *ColorM {
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if !c.isInited() {
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return other
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}
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if !other.isInited() {
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return c
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}
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lhsb := colorMIdentityBody
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lhst := colorMIdentityTranslate
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rhsb := colorMIdentityBody
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rhst := colorMIdentityTranslate
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if other.isInited() {
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if other.body != nil {
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lhsb = other.body
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}
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if other.translate != nil {
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lhst = other.translate
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}
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}
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if c.isInited() {
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if c.body != nil {
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rhsb = c.body
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}
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if c.translate != nil {
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rhst = c.translate
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}
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}
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return &ColorM{
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// TODO: This is a temporary hack to calculate multiply of transposed matrices.
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// Fix mulSquare implmentation and swap the arguments.
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body: mulSquare(rhsb, lhsb, ColorMDim-1),
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translate: []float32{
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lhsb[0]*rhst[0] + lhsb[4]*rhst[1] + lhsb[8]*rhst[2] + lhsb[12]*rhst[3] + lhst[0],
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lhsb[1]*rhst[0] + lhsb[5]*rhst[1] + lhsb[9]*rhst[2] + lhsb[13]*rhst[3] + lhst[1],
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lhsb[2]*rhst[0] + lhsb[6]*rhst[1] + lhsb[10]*rhst[2] + lhsb[14]*rhst[3] + lhst[2],
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lhsb[3]*rhst[0] + lhsb[7]*rhst[1] + lhsb[11]*rhst[2] + lhsb[15]*rhst[3] + lhst[3],
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},
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}
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}
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// Scale scales the matrix by (r, g, b, a).
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func (c *ColorM) Scale(r, g, b, a float32) *ColorM {
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if !c.isInited() {
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return getCachedScalingColorM(r, g, b, a)
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}
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if c.ScaleOnly() {
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if c.body == nil {
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return getCachedScalingColorM(r, g, b, a)
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}
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return getCachedScalingColorM(r*c.body[0], g*c.body[5], b*c.body[10], a*c.body[15])
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}
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eb := make([]float32, len(colorMIdentityBody))
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if c.body != nil {
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copy(eb, c.body)
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for i := 0; i < ColorMDim-1; i++ {
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eb[i*(ColorMDim-1)] *= r
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eb[i*(ColorMDim-1)+1] *= g
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eb[i*(ColorMDim-1)+2] *= b
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eb[i*(ColorMDim-1)+3] *= a
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}
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} else {
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eb[0] = r
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eb[5] = g
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eb[10] = b
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eb[15] = a
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}
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et := make([]float32, len(colorMIdentityTranslate))
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if c.translate != nil {
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et[0] = c.translate[0] * r
|
|
et[1] = c.translate[1] * g
|
|
et[2] = c.translate[2] * b
|
|
et[3] = c.translate[3] * a
|
|
}
|
|
|
|
return &ColorM{
|
|
body: eb,
|
|
translate: et,
|
|
}
|
|
}
|
|
|
|
// Translate translates the matrix by (r, g, b, a).
|
|
func (c *ColorM) Translate(r, g, b, a float32) *ColorM {
|
|
if !c.isInited() {
|
|
return &ColorM{
|
|
translate: []float32{r, g, b, a},
|
|
}
|
|
}
|
|
es := make([]float32, len(colorMIdentityTranslate))
|
|
if c.translate != nil {
|
|
copy(es, c.translate)
|
|
}
|
|
es[0] += r
|
|
es[1] += g
|
|
es[2] += b
|
|
es[3] += a
|
|
return &ColorM{
|
|
body: c.body,
|
|
translate: es,
|
|
}
|
|
}
|
|
|
|
var (
|
|
// The YCbCr value ranges are:
|
|
// Y: [ 0 - 1 ]
|
|
// Cb: [-0.5 - 0.5]
|
|
// Cr: [-0.5 - 0.5]
|
|
|
|
rgbToYCbCr = &ColorM{
|
|
body: []float32{
|
|
0.2990, -0.1687, 0.5000, 0,
|
|
0.5870, -0.3313, -0.4187, 0,
|
|
0.1140, 0.5000, -0.0813, 0,
|
|
0, 0, 0, 1,
|
|
},
|
|
}
|
|
yCbCrToRgb = &ColorM{
|
|
body: []float32{
|
|
1, 1, 1, 0,
|
|
0, -0.34414, 1.77200, 0,
|
|
1.40200, -0.71414, 0, 0,
|
|
0, 0, 0, 1,
|
|
},
|
|
}
|
|
)
|
|
|
|
// ChangeHSV changes HSV (Hue-Saturation-Value) elements.
|
|
// hueTheta is a radian value to ratate hue.
|
|
// saturationScale is a value to scale saturation.
|
|
// valueScale is a value to scale value (a.k.a. brightness).
|
|
//
|
|
// This conversion uses RGB to/from YCrCb conversion.
|
|
func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float32, valueScale float32) *ColorM {
|
|
sin, cos := math.Sincos(hueTheta)
|
|
s32, c32 := float32(sin), float32(cos)
|
|
c = c.Concat(rgbToYCbCr)
|
|
c = c.Concat(&ColorM{
|
|
body: []float32{
|
|
1, 0, 0, 0,
|
|
0, c32, s32, 0,
|
|
0, -s32, c32, 0,
|
|
0, 0, 0, 1,
|
|
},
|
|
})
|
|
s := saturationScale
|
|
v := valueScale
|
|
c = c.Scale(v, s*v, s*v, 1)
|
|
c = c.Concat(yCbCrToRgb)
|
|
return c
|
|
}
|
|
|
|
type cachedScalingColorMKey struct {
|
|
r, g, b, a float32
|
|
}
|
|
|
|
type cachedScalingColorMValue struct {
|
|
c *ColorM
|
|
atime uint64
|
|
}
|
|
|
|
var (
|
|
cachedScalingColorM = map[cachedScalingColorMKey]*cachedScalingColorMValue{}
|
|
cachedScalingColorMM sync.Mutex
|
|
cacheMonotonicClock uint64
|
|
)
|
|
|
|
func getCachedScalingColorM(r, g, b, a float32) *ColorM {
|
|
key := cachedScalingColorMKey{r, g, b, a}
|
|
|
|
cachedScalingColorMM.Lock()
|
|
defer cachedScalingColorMM.Unlock()
|
|
|
|
cacheMonotonicClock++
|
|
now := cacheMonotonicClock
|
|
|
|
if v, ok := cachedScalingColorM[key]; ok {
|
|
v.atime = now
|
|
return v.c
|
|
}
|
|
|
|
const maxCacheSize = 512 // An arbitrary number
|
|
|
|
for len(cachedScalingColorM) >= maxCacheSize {
|
|
var oldest uint64 = math.MaxUint64
|
|
var oldestKey cachedScalingColorMKey
|
|
for k, v := range cachedScalingColorM {
|
|
if v.atime < oldest {
|
|
oldestKey = k
|
|
oldest = v.atime
|
|
}
|
|
}
|
|
delete(cachedScalingColorM, oldestKey)
|
|
}
|
|
|
|
v := &cachedScalingColorMValue{
|
|
c: &ColorM{
|
|
body: []float32{
|
|
r, 0, 0, 0,
|
|
0, g, 0, 0,
|
|
0, 0, b, 0,
|
|
0, 0, 0, a,
|
|
},
|
|
},
|
|
atime: now,
|
|
}
|
|
cachedScalingColorM[key] = v
|
|
|
|
return v.c
|
|
}
|