Ebitengine - A dead simple 2D game engine for Go
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2018-04-28 22:08:20 +09:00
_docs docs: Use compiled results directly instead of the playground 2018-04-09 23:23:44 +09:00
audio audio/vorbis: Bug fix: fail to decode too short ogg 2018-04-07 22:13:12 +09:00
docs docs: Use compiled results directly instead of the playground 2018-04-09 23:23:44 +09:00
ebitenutil Fix the do-not-edit comment https://golang.org/s/generatedcode 2018-04-20 00:54:33 -07:00
examples Add periods after 'DO NOT EDIT' 2018-04-28 03:37:19 +09:00
inpututil inpututil: Add JustPressedTouches and remove IsJustTouched 2018-04-08 04:59:13 +09:00
internal graphics: Add EBITEN_DUMP_IMAGES_KEY 2018-04-28 22:08:20 +09:00
mobile ui: Adjust touch positions at ui package (mobile) 2018-04-03 01:50:07 +09:00
text text: Bug fix: one image should be used for multiple glyphs (#535) 2018-04-26 02:41:01 +09:00
.gitignore doc: Move files in _docs/public to docs 2016-08-28 03:50:06 +09:00
.travis.yml Revert "test: Specify cpu num as experiment (#575)" 2018-04-06 03:40:06 +09:00
AUTHORS Add Evan Leis to AUTHORS 2018-04-23 23:55:22 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: User nillable pattern for ColorM 2018-02-28 02:14:06 +09:00
doc.go graphics: Add EBITEN_DUMP_IMAGES_KEY 2018-04-28 22:08:20 +09:00
gamepad.go Add input package 2018-04-01 23:20:45 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
geom_test.go affine: Bug fix: (*GeoM).det() was wrong (#547) 2018-03-12 11:11:53 +09:00
geom.go affine: Add GeoM.Invert, IsInvertible (#547) 2018-03-11 19:13:39 +09:00
go.mod Add go.mod 2018-03-02 23:01:24 +09:00
graphics.go graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
graphicscontext.go graphics: Remove 'filter' argument from newVolatileImage (#503) 2018-04-06 03:34:14 +09:00
image_test.go graphics: Refactoring 2018-04-16 01:51:32 +09:00
image.go graphics: Refactoring 2018-04-16 01:51:32 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go input: Do not allocate a touch slice if no touches have been made (#587) 2018-04-23 23:52:50 +09:00
keys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Add input package 2018-04-01 23:20:45 +09:00
README.md docs: Ebiten should be available on mobile browsers 2018-04-07 16:42:35 +09:00
run.go graphics: Add EBITEN_DUMP_IMAGES_KEY 2018-04-28 22:08:20 +09:00
version.txt Update version to 1.7.0-alpha 2018-02-03 23:44:46 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.