ebiten/internal/graphics/graphics_test.go
Hajime Hoshi 99e777b0c5 internal/atlas: do not adjust pixels for DrawTriangles(Shader)
Adjusting pixels is needed to avoid strainge rendering to avoid unexpected
rendering (#1171). However, this adjustment caused unexpected holes
especially in a thick stroke.

This change moves the logic of adjusting pixels from atlas to
graphics.QuadVertices so that adjusting works only for DrawImage and
DrawRectShader.

Updates #1171
Updates #1843
2022-10-11 02:09:20 +09:00

82 lines
1.8 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphics_test
import (
"testing"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
)
func TestInternalImageSize(t *testing.T) {
testCases := []struct {
expected int
arg int
}{
{256, 255},
{256, 256},
{512, 257},
}
for _, testCase := range testCases {
got := graphics.InternalImageSize(testCase.arg)
wanted := testCase.expected
if wanted != got {
t.Errorf("Clp(%d) = %d, wanted %d", testCase.arg, got, wanted)
}
}
}
func TestAdjustPixel(t *testing.T) {
tests := []struct {
X float32
Y float32
Delta float32
}{
{
X: -0.1,
Y: 0.9,
Delta: 1,
},
{
X: -1,
Y: 0,
Delta: 1,
},
{
X: -1.9,
Y: 1.1,
Delta: 3,
},
{
X: -2,
Y: 1,
Delta: 3,
},
}
for _, tc := range tests {
if rx, ry := graphics.AdjustDestinationPixelForTesting(tc.X)+tc.Delta, graphics.AdjustDestinationPixelForTesting(tc.Y); rx != ry {
t.Errorf("adjustDestinationPixel(%f) + 1 must equal to adjustDestinationPixel(%f) but not (%f vs %f)", tc.X, tc.Y, rx, ry)
}
}
}
func BenchmarkAdjustPixel(b *testing.B) {
for i := 0; i < b.N; i++ {
graphics.AdjustDestinationPixelForTesting(float32(i) / 17)
}
}