mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
68 lines
2.1 KiB
Go
68 lines
2.1 KiB
Go
// Copyright 2013 Hajime Hoshi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package main
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import (
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"github.com/hajimehoshi/go.ebiten"
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"github.com/hajimehoshi/go.ebiten/example/game/blank"
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"github.com/hajimehoshi/go.ebiten/example/game/input"
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"github.com/hajimehoshi/go.ebiten/example/game/monochrome"
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"github.com/hajimehoshi/go.ebiten/example/game/rects"
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"github.com/hajimehoshi/go.ebiten/example/game/rotating"
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"github.com/hajimehoshi/go.ebiten/example/game/sprites"
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"github.com/hajimehoshi/go.ebiten/example/game/terminate"
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"github.com/hajimehoshi/go.ebiten/ui/glut"
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"os"
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"runtime"
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)
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func main() {
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runtime.GOMAXPROCS(runtime.NumCPU())
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gameName := ""
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if 2 <= len(os.Args) {
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gameName = os.Args[1]
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}
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var game ebiten.Game
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switch gameName {
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case "blank":
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game = blank.New()
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case "input":
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game = input.New()
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case "monochrome":
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game = monochrome.New()
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case "rects":
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game = rects.New()
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case "rotating":
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game = rotating.New()
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case "sprites":
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game = sprites.New()
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case "terminate":
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game = terminate.New()
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default:
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game = rotating.New()
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}
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const screenScale = 2
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glut.Run(game, 256, 240, screenScale, "Ebiten Demo")
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}
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