ebiten/internal/graphicsdriver/opengl/graphics_glfw.go
Hajime Hoshi 630789757f all: add files for PlayStation 5
The implementation is WIP.

Updates #2799
2023-10-16 00:54:08 +09:00

62 lines
1.8 KiB
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && !nintendosdk && !playstation5
package opengl
import (
"runtime"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
func (g *Graphics) SetGLFWClientAPI() error {
if g.context.ctx.IsES() {
if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextVersionMinor, 0); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI); err != nil {
return err
}
return nil
}
if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil {
return err
}
if err := glfw.WindowHint(glfw.ContextVersionMinor, 2); err != nil {
return err
}
// macOS requires forward-compatible and a core profile.
if runtime.GOOS == "darwin" {
if err := glfw.WindowHint(glfw.OpenGLForwardCompat, glfw.True); err != nil {
return err
}
if err := glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile); err != nil {
return err
}
}
return nil
}