mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
131 lines
2.6 KiB
Go
131 lines
2.6 KiB
Go
package blocks
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/ui"
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"image"
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_ "image/png"
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"os"
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)
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type Size struct {
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Width int
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Height int
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}
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const ScreenWidth = 256
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const ScreenHeight = 240
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var texturePaths = map[string]string{}
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var renderTargetSizes = map[string]Size{}
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// TODO: Make this not a global variable.
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var drawInfo = struct {
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textures map[string]graphics.TextureId
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renderTargets map[string]graphics.RenderTargetId
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}{
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textures: map[string]graphics.TextureId{},
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renderTargets: map[string]graphics.RenderTargetId{},
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}
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type GameState struct {
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SceneManager *SceneManager
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Input *Input
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}
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type Game struct {
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sceneManager *SceneManager
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input *Input
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}
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func loadImage(path string) (image.Image, error) {
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file, err := os.Open(path)
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if err != nil {
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return nil, err
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}
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defer file.Close()
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img, _, err := image.Decode(file)
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if err != nil {
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return nil, err
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}
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return img, nil
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}
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func (game *Game) startLoadingTextures(textureFactory graphics.TextureFactory) {
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for tag, path := range texturePaths {
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tag := tag
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path := path
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go func() {
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img, err := loadImage(path)
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if err != nil {
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panic(err)
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}
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textureFactory.CreateTexture(tag, img, graphics.FilterNearest)
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}()
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}
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for tag, size := range renderTargetSizes {
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tag := tag
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size := size
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go func() {
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textureFactory.CreateRenderTarget(tag, size.Width, size.Height)
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}()
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}
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}
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func NewGame(textureFactory graphics.TextureFactory) *Game {
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game := &Game{
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sceneManager: NewSceneManager(NewTitleScene()),
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input: NewInput(),
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}
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game.startLoadingTextures(textureFactory)
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return game
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}
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func (game *Game) HandleEvent(e interface{}) {
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switch e := e.(type) {
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case graphics.TextureCreatedEvent:
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if e.Error != nil {
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panic(e.Error)
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}
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drawInfo.textures[e.Tag.(string)] = e.Id
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case graphics.RenderTargetCreatedEvent:
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if e.Error != nil {
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panic(e.Error)
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}
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drawInfo.renderTargets[e.Tag.(string)] = e.Id
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case ui.KeyStateUpdatedEvent:
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game.input.UpdateKeys(e.Keys)
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case ui.MouseStateUpdatedEvent:
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}
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}
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func (game *Game) isInitialized() bool {
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if len(drawInfo.textures) < len(texturePaths) {
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return false
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}
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if len(drawInfo.renderTargets) < len(renderTargetSizes) {
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return false
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}
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return true
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}
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func (game *Game) Update() {
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if !game.isInitialized() {
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return
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}
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game.input.Update()
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game.sceneManager.Update(&GameState{
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SceneManager: game.sceneManager,
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Input: game.input,
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})
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}
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func (game *Game) Draw(context graphics.Context) {
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if !game.isInitialized() {
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return
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}
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game.sceneManager.Draw(context)
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}
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