mirror of
https://github.com/hajimehoshi/ebiten.git
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87 lines
1.9 KiB
Go
87 lines
1.9 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader
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import (
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"fmt"
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"go/ast"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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// TODO: What about array types?
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type typ struct {
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ir shaderir.Type
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name string
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}
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func (cs *compileState) parseType(expr ast.Expr) typ {
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switch t := expr.(type) {
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case *ast.Ident:
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switch t.Name {
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case "bool":
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return typ{
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ir: shaderir.Type{Main: shaderir.Bool},
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}
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case "int":
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return typ{
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ir: shaderir.Type{Main: shaderir.Int},
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}
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case "float":
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return typ{
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ir: shaderir.Type{Main: shaderir.Float},
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}
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case "vec2":
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return typ{
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ir: shaderir.Type{Main: shaderir.Vec2},
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}
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case "vec3":
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return typ{
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ir: shaderir.Type{Main: shaderir.Vec3},
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}
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case "vec4":
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return typ{
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ir: shaderir.Type{Main: shaderir.Vec4},
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}
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case "mat2":
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return typ{
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ir: shaderir.Type{Main: shaderir.Mat2},
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}
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case "mat3":
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return typ{
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ir: shaderir.Type{Main: shaderir.Mat3},
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}
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case "mat4":
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return typ{
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ir: shaderir.Type{Main: shaderir.Mat4},
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}
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case "texture2d":
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return typ{
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ir: shaderir.Type{Main: shaderir.Texture2D},
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}
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default:
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cs.addError(t.Pos(), fmt.Sprintf("unexpected type: %s", t.Name))
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return typ{}
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}
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case *ast.StructType:
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cs.addError(t.Pos(), "struct is not implemented")
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return typ{}
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default:
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cs.addError(t.Pos(), fmt.Sprintf("unepxected type: %v", t))
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return typ{}
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}
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}
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