ebiten/internal/ui/run_singlethread.go
Hajime Hoshi e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00

53 lines
1.4 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && !nintendosdk && (ebitenginesinglethread || ebitensinglethread)
// +build !android
// +build !ios
// +build !js
// +build !nintendosdk
// +build ebitenginesinglethread ebitensinglethread
package ui
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
func (u *userInterfaceImpl) Run(game Game) error {
u.context = newContext(game)
// Initialize the main thread first so the thread is available at u.run (#809).
u.t = thread.NewNoopThread()
graphicscommand.SetRenderingThread(u.t)
u.setRunning(true)
if err := u.init(); err != nil {
return err
}
if err := u.loop(); err != nil {
return err
}
u.setRunning(false)
return nil
}
func (u *userInterfaceImpl) runOnAnotherThreadFromMainThread(f func()) {
f()
}