ebiten/internal/ui/input_playstation5.go
2024-10-19 22:43:14 +09:00

42 lines
1.1 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
package ui
import (
"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
)
func (u *UserInterface) updateInputState() error {
var err error
u.mainThread.Call(func() {
err = u.updateInputStateImpl()
})
return err
}
// updateInputStateImpl must be called from the main thread.
func (u *UserInterface) updateInputStateImpl() error {
if err := gamepad.Update(); err != nil {
return err
}
return nil
}
func (u *UserInterface) KeyName(key Key) string {
return ""
}