mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 19:58:54 +01:00
609a3c4e22
In shaders, texCoord is always in texture0's texels. Convert them at imageNTextureAt functions correctly. Fixes #1290 |
||
---|---|---|
.. | ||
gl | ||
bytes.go | ||
context_desktop.go | ||
context_js.go | ||
context_mobile.go | ||
context_notx.go | ||
context_x.go | ||
context.go | ||
defaultshader.go | ||
framebuffer.go | ||
graphics_mobile.go | ||
graphics.go | ||
image.go | ||
locationcache.go | ||
program.go | ||
shader.go | ||
types.go |