ebiten/ebitenutil/debugprint.go

88 lines
2.4 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebitenutil
import (
"image"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil/internal/assets"
)
var (
debugPrintTextImage *ebiten.Image
debugPrintTextShadowImage *ebiten.Image
)
func init() {
img := assets.CreateTextImage()
debugPrintTextImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
// Using color matrices for shadow color is not efficient.
// Instead, use a different image, that shares the same texture in highly possibility.
s := img.Bounds().Size()
for j := 0; j < s.Y; j++ {
for i := 0; i < s.X; i++ {
idx := (img.Stride)*j + 4*i
if img.Pix[idx+3] != 0 {
img.Pix[idx] = 0
img.Pix[idx+1] = 0
img.Pix[idx+2] = 0
img.Pix[idx+3] = 0x80
}
}
}
debugPrintTextShadowImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
}
// DebugPrint draws the string str on the image.
//
// The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement.
//
// DebugPrint always returns nil as of 1.5.0-alpha.
func DebugPrint(image *ebiten.Image, str string) error {
drawDebugText(image, str, 1, 1, debugPrintTextShadowImage)
drawDebugText(image, str, 0, 0, debugPrintTextImage)
return nil
}
func drawDebugText(rt *ebiten.Image, str string, ox, oy int, src *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
x := 0
y := 0
w, _ := debugPrintTextImage.Size()
for _, c := range str {
const (
cw = assets.CharWidth
ch = assets.CharHeight
)
if c == '\n' {
x = 0
y += ch
continue
}
n := w / cw
sx := (int(c) % n) * cw
sy := (int(c) / n) * ch
r := image.Rect(sx, sy, sx+cw, sy+ch)
op.SourceRect = &r
op.GeoM.Reset()
op.GeoM.Translate(float64(x), float64(y))
op.GeoM.Translate(float64(ox+1), float64(oy))
_ = rt.DrawImage(src, op)
x += cw
}
}