mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
153 lines
2.7 KiB
Go
153 lines
2.7 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package audio
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import (
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"io"
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"runtime"
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"sync"
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)
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type mux struct {
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ps map[*playerImpl]struct{}
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m sync.RWMutex
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}
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const (
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channelNum = 2
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bytesPerSample = 2 * channelNum
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// TODO: This assumes that bytesPerSample is a power of 2.
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mask = ^(bytesPerSample - 1)
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)
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func newMux() *mux {
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return &mux{
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ps: map[*playerImpl]struct{}{},
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}
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}
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func (m *mux) Read(b []byte) (int, error) {
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m.m.Lock()
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defer m.m.Unlock()
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if len(m.ps) == 0 {
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l := len(b)
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l &= mask
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copy(b, make([]byte, l))
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return l, nil
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}
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l := len(b)
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l &= mask
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allSkipped := true
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// TODO: Now a player is not locked. Should we lock it?
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for p := range m.ps {
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if p.shouldSkip() {
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continue
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}
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allSkipped = false
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s := p.bufferSizeInBytes()
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if l > s {
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l = s
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l &= mask
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}
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}
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if allSkipped {
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l = 0
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}
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if l == 0 {
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// If l is 0, all the ps might reach EOF at the next update.
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// However, this Read might block forever and never causes context switch
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// on single-thread environment (e.g. browser).
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// Call Gosched to cause context switch on purpose.
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runtime.Gosched()
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}
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b16s := [][]int16{}
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for p := range m.ps {
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buf, err := p.bufferToInt16(l)
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if err != nil {
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return 0, err
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}
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b16s = append(b16s, buf)
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}
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for i := 0; i < l/2; i++ {
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x := 0
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for _, b16 := range b16s {
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x += int(b16[i])
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}
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if x > (1<<15)-1 {
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x = (1 << 15) - 1
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}
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if x < -(1 << 15) {
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x = -(1 << 15)
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}
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b[2*i] = byte(x)
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b[2*i+1] = byte(x >> 8)
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}
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closed := []*playerImpl{}
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for p := range m.ps {
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if p.eof() {
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closed = append(closed, p)
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}
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}
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for _, p := range closed {
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if p.isFinalized() {
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p.closeImpl()
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}
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delete(m.ps, p)
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}
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return l, nil
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}
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func (m *mux) addPlayer(player *playerImpl) {
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m.m.Lock()
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m.ps[player] = struct{}{}
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m.m.Unlock()
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}
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func (m *mux) removePlayer(player *playerImpl) {
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m.m.Lock()
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delete(m.ps, player)
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m.m.Unlock()
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}
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func (m *mux) hasPlayer(player *playerImpl) bool {
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m.m.RLock()
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_, ok := m.ps[player]
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m.m.RUnlock()
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return ok
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}
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func (m *mux) hasSource(src io.ReadCloser) bool {
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m.m.RLock()
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defer m.m.RUnlock()
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for p := range m.ps {
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if p.src == src {
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return true
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}
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}
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return false
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}
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