mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 19:58:54 +01:00
94 lines
2.5 KiB
HTML
94 lines
2.5 KiB
HTML
<!DOCTYPE html>
|
|
<!--
|
|
Copyright 2014 Hajime Hoshi
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
-->
|
|
<link rel="shortcut icon" href="../favicon.png" type="image/png" >
|
|
<link rel="icon" href="../favicon.png" type="image/png" >
|
|
<title>Ebiten example - gamepad</title>
|
|
<style>
|
|
body {
|
|
font-family: sans-serif;
|
|
}
|
|
iframe {
|
|
border-color: #999;
|
|
border-style: solid;
|
|
border-width: 1px;
|
|
overflow: hidden;
|
|
}
|
|
pre {
|
|
background: #eee;
|
|
padding: 1em;
|
|
}
|
|
</style>
|
|
<nav><a href="..">Ebiten</a></nav>
|
|
|
|
<h1>Ebiten example - gamepad</h1>
|
|
<iframe src="gamepad.content.html" width="640" height="480"></iframe>
|
|
<pre><code>package main
|
|
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
"strconv"
|
|
"strings"
|
|
|
|
"github.com/hajimehoshi/ebiten"
|
|
"github.com/hajimehoshi/ebiten/ebitenutil"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 320
|
|
screenHeight = 240
|
|
)
|
|
|
|
func update(screen *ebiten.Image) error {
|
|
// TODO: API to get the available, lowest ID
|
|
const gamepadID = 0
|
|
axes := []string{}
|
|
pressedButtons := []string{}
|
|
|
|
maxAxis := ebiten.GamepadAxisNum(gamepadID)
|
|
for a := 0; a < maxAxis; a++ {
|
|
v := ebiten.GamepadAxis(gamepadID, a)
|
|
axes = append(axes, fmt.Sprintf("%d: %0.6f", a, v))
|
|
}
|
|
|
|
maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
|
|
for b := ebiten.GamepadButton(gamepadID); b < maxButton; b++ {
|
|
if ebiten.IsGamepadButtonPressed(gamepadID, b) {
|
|
pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
|
|
}
|
|
}
|
|
|
|
str := `Gamepad
|
|
Axes:
|
|
{{.Axes}}
|
|
Pressed Buttons: {{.Buttons}}`
|
|
str = strings.Replace(str, "{{.Axes}}", strings.Join(axes, "\n "), -1)
|
|
str = strings.Replace(str, "{{.Buttons}}", strings.Join(pressedButtons, ", "), -1)
|
|
ebitenutil.DebugPrint(screen, str)
|
|
return nil
|
|
}
|
|
|
|
func main() {
|
|
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Gamepad (Ebiten Demo)"); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|
|
</code></pre>
|
|
|
|
|
|
<footer>© 2014 Hajime Hoshi</footer>
|