mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
ca8c36499d
Closes #2152
66 lines
1.4 KiB
Go
66 lines
1.4 KiB
Go
// Copyright 2022 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build ignore
|
|
// +build ignore
|
|
|
|
package main
|
|
|
|
import (
|
|
"errors"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
)
|
|
|
|
func init() {
|
|
s, err := ebiten.NewShader([]byte(`
|
|
package main
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
return vec4(1)
|
|
}`))
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
s.Dispose()
|
|
}
|
|
|
|
var regularTermination = errors.New("regular termination")
|
|
|
|
type Game struct {
|
|
counter int
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
g.counter++
|
|
if g.counter > 1 {
|
|
return regularTermination
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return outsideWidth, outsideHeight
|
|
}
|
|
|
|
func main() {
|
|
// Run a game loop at least for one frame to ensure the shader disposed.
|
|
if err := ebiten.RunGame(&Game{}); err != nil && !errors.Is(err, regularTermination) {
|
|
panic(err)
|
|
}
|
|
}
|