ebiten/mobile
divVerent 0439167637 mobile/ebitenmobileview: Android: include keypress runes even for unmapped keys. (#2685)
Note that this is a theoretical bug - I do not have a keyboard I can
reproduce this. However, if I remove a key from genkeys.go, pressing
that key will, after this change, still emit its character to
AppendInputChars.

Thus, this better supports "odd" international keyboards.

Also, make the updateInput calls more consistent - always one call per
event. This should change no behavior, but should be more debuggable.

Closes #2684
2023-06-24 21:33:54 +09:00
..
ebitenmobileview mobile/ebitenmobileview: Android: include keypress runes even for unmapped keys. (#2685) 2023-06-24 21:33:54 +09:00
impl_mobile.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
impl_notmobile.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
mobile.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00