ebiten/examples/shader/chromaticaberration.go
Hajime Hoshi 68ca0c634e ebiten: Rename builtin shader functions
* textureDstSize -> imageDstTextureSize
 * texture[N]Size -> image[N]TextureSize
 * texture[N]At -> image[N]TextureAt

Updates #1287
2020-08-11 02:07:53 +09:00

32 lines
1.0 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build ignore
package main
var Time float
var Cursor vec2
var ImageSize vec2
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
center := ImageSize / 2
amount := (center - Cursor) / image2TextureSize() / 10
var clr vec3
clr.r = image2TextureAt(vec2(texCoord.x+amount.x, texCoord.y)).r
clr.g = image2TextureAt(texCoord).g
clr.b = image2TextureAt(vec2(texCoord.x-amount.x, texCoord.y)).b
return vec4(clr, 1.0)
}