ebiten/examples/texti18n/main.go
2023-12-24 15:06:19 +09:00

232 lines
6.7 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This example is a demonstration to render languages that cannot be rendered with the `text` package.
// We plan to provide a useful API to render them more easily (#2454). Stay tuned!
package main
import (
"bytes"
_ "embed"
"image/color"
"log"
"golang.org/x/text/language"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
//go:embed NotoSansArabic-Regular.ttf
var arabicTTF []byte
var arabicFaceSource *text.GoTextFaceSource
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(arabicTTF))
if err != nil {
log.Fatal(err)
}
arabicFaceSource = s
}
//go:embed NotoSansDevanagari-Regular.ttf
var devanagariTTF []byte
var devanagariFaceSource *text.GoTextFaceSource
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(devanagariTTF))
if err != nil {
log.Fatal(err)
}
devanagariFaceSource = s
}
//go:embed NotoSansThai-Regular.ttf
var thaiTTF []byte
var thaiFaceSource *text.GoTextFaceSource
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(thaiTTF))
if err != nil {
log.Fatal(err)
}
thaiFaceSource = s
}
//go:embed NotoSansMyanmar-Regular.ttf
var myanmarTTF []byte
var myanmarFaceSource *text.GoTextFaceSource
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(myanmarTTF))
if err != nil {
log.Fatal(err)
}
myanmarFaceSource = s
}
//go:embed NotoSansMongolian-Regular.ttf
var mongolianTTF []byte
var mongolianFaceSource *text.GoTextFaceSource
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(mongolianTTF))
if err != nil {
log.Fatal(err)
}
mongolianFaceSource = s
}
var japaneseFaceSource *text.GoTextFaceSource
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
if err != nil {
log.Fatal(err)
}
japaneseFaceSource = s
}
const (
screenWidth = 640
screenHeight = 640
)
type Game struct {
}
func (g *Game) Update() error {
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
{
const arabicText = "لمّا كان الاعتراف بالكرامة المتأصلة في جميع"
f := &text.GoTextFace{
Source: arabicFaceSource,
Direction: text.DirectionRightToLeft,
Size: 24,
Language: language.Arabic,
}
x, y := screenWidth-20, 40
w, h := text.Measure(arabicText, f, 0)
// The left upper point is not x but x-w, since the text runs in the rigth-to-left direction.
vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
text.Draw(screen, arabicText, f, op)
}
{
const hindiText = "चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान"
f := &text.GoTextFace{
Source: devanagariFaceSource,
Size: 24,
Language: language.Hindi,
}
x, y := 20, 100
w, h := text.Measure(hindiText, f, 0)
vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
text.Draw(screen, hindiText, f, op)
}
{
const myanmarText = "လူခပ်သိမ်း၏ မျိုးရိုးဂုဏ်သိက္ခာနှင့်တကွ"
f := &text.GoTextFace{
Source: myanmarFaceSource,
Size: 24,
Language: language.Burmese,
}
x, y := 20, 160
w, h := text.Measure(myanmarText, f, 0)
vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
text.Draw(screen, myanmarText, f, op)
}
{
const thaiText = "โดยที่การยอมรับนับถือเกียรติศักดิ์ประจำตัว"
f := &text.GoTextFace{
Source: thaiFaceSource,
Size: 24,
Language: language.Thai,
}
x, y := 20, 220
w, h := text.Measure(thaiText, f, 0)
vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
text.Draw(screen, thaiText, f, op)
}
{
const mongolianText = "ᠬᠦᠮᠦᠨ ᠪᠦᠷ ᠲᠥᠷᠥᠵᠦ ᠮᠡᠨᠳᠡᠯᠡᠬᠦ\nᠡᠷᠬᠡ ᠴᠢᠯᠥᠭᠡ ᠲᠡᠢ᠂ ᠠᠳᠠᠯᠢᠬᠠᠨ"
f := &text.GoTextFace{
Source: mongolianFaceSource,
Direction: text.DirectionTopToBottomAndLeftToRight,
Size: 24,
Language: language.Mongolian,
// language.Mongolian.Script() returns "Cyrl" (Cyrillic), but we want Mongolian script here.
Script: language.MustParseScript("Mong"),
}
const lineSpacing = 48
x, y := 20, 280
w, h := text.Measure(mongolianText, f, lineSpacing)
vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
op.LineSpacing = lineSpacing
text.Draw(screen, mongolianText, f, op)
}
{
const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…\nあHello World.あ"
f := &text.GoTextFace{
Source: japaneseFaceSource,
Direction: text.DirectionTopToBottomAndRightToLeft,
Size: 24,
Language: language.Japanese,
}
const lineSpacing = 48
x, y := screenWidth-20, 280
w, h := text.Measure(japaneseText, f, lineSpacing)
// The left upper point is not x but x-w, since the text runs in the rigth-to-left direction as the secondary direction.
vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
op.LineSpacing = lineSpacing
text.Draw(screen, japaneseText, f, op)
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Text I18N (Ebitengine Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}