.. |
gamepadbutton.go
|
input: Extend number of gamepad buttons from 16 to 32 (for PS4)
|
2017-02-25 22:49:17 +09:00 |
hideconsole_notwindows.go
|
ui: Rename files
|
2017-05-13 19:50:40 +09:00 |
hideconsole_windows.go
|
Fix misspelling
|
2017-07-23 22:50:18 +09:00 |
input_glfw.go
|
ui: Add IsGamepadPresent
|
2017-10-26 02:59:33 +09:00 |
input_js.go
|
ui: Rename functions from Safari to Edge
|
2017-11-10 00:35:46 +09:00 |
input_mobile.go
|
InputChars (#403)
|
2017-08-15 04:11:51 +09:00 |
input.go
|
ui: Add GamepadIDs and remove IsGamepadPresent (#447)
|
2017-10-26 23:59:09 +09:00 |
keys_glfw.go
|
Add FreeBSD support (#352)
|
2017-05-11 19:09:13 +09:00 |
keys_js.go
|
ui: Rename functions from Safari to Edge
|
2017-11-10 00:35:46 +09:00 |
keys.go
|
ui: Add keys (#339)
|
2017-04-14 03:09:00 +09:00 |
mousebutton.go
|
Remove MouseButtonMax
|
2015-01-07 03:08:33 +09:00 |
ui_android.go
|
mobile: Change the unit from px to dp on Android (#241)
|
2016-07-03 05:37:56 +09:00 |
ui_glfw.go
|
input: Bug fix: runeBuffer should be reset on each frame
|
2017-11-10 01:21:15 +09:00 |
ui_ios.go
|
ui: Bug fix: Scale was wrong when magnifier is enabled
|
2017-11-09 02:06:35 +09:00 |
ui_js.go
|
input: Bug fix: runeBuffer should be reset on each frame
|
2017-11-10 01:21:15 +09:00 |
ui_mac.go
|
ui: Adjust window size in case when glfwGetVideoMode fails (#328)
|
2017-04-19 00:51:15 +09:00 |
ui_mobile.go
|
input: Bug fix: runeBuffer should be reset on each frame
|
2017-11-10 01:21:15 +09:00 |
ui_windows.go
|
ui: Keep the device scale to avoid re-calculation
|
2017-05-14 04:21:20 +09:00 |
ui_xwindow.go
|
Add FreeBSD support (#352)
|
2017-05-11 19:09:13 +09:00 |
ui.go
|
input: Bug fix: runeBuffer should be reset on each frame
|
2017-11-10 01:21:15 +09:00 |