mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
184 lines
4.4 KiB
Go
184 lines
4.4 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"math"
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"sync/atomic"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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func newGraphicsContext(f func(*Image) error) *graphicsContext {
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return &graphicsContext{
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f: f,
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}
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}
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type graphicsContext struct {
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f func(*Image) error
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offscreen *Image
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offscreen2 *Image // TODO: better name
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screen *Image
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screenScale float64
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initialized int32
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invalidated bool // browser only
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}
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func (c *graphicsContext) GLContext() *opengl.Context {
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if atomic.LoadInt32(&c.initialized) == 0 {
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return nil
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}
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return ui.GLContext()
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}
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func (c *graphicsContext) Invalidate() {
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// Note that this is called only on browsers so far.
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// TODO: On mobiles, this function is not called and instead IsTexture is called
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// to detect if the context is lost. This is simple but might not work on some platforms.
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// Should Invalidate be called explicitly?
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c.invalidated = true
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}
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) error {
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if c.screen != nil {
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if err := c.screen.Dispose(); err != nil {
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return err
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}
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}
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if c.offscreen != nil {
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if err := c.offscreen.Dispose(); err != nil {
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return err
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}
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}
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if c.offscreen2 != nil {
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if err := c.offscreen2.Dispose(); err != nil {
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return err
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}
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}
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offscreen, err := newVolatileImage(screenWidth, screenHeight, FilterNearest)
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if err != nil {
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return err
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}
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intScreenScale := int(math.Ceil(screenScale))
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w := screenWidth * intScreenScale
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h := screenHeight * intScreenScale
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offscreen2, err := newVolatileImage(w, h, FilterLinear)
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if err != nil {
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return err
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}
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w = int(float64(screenWidth) * screenScale)
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h = int(float64(screenHeight) * screenScale)
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c.screen, err = newImageWithScreenFramebuffer(w, h)
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if err != nil {
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return err
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}
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if err := c.screen.Clear(); err != nil {
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return err
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}
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c.offscreen = offscreen
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c.offscreen2 = offscreen2
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c.screenScale = screenScale
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return nil
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}
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func (c *graphicsContext) initializeIfNeeded(context *opengl.Context) error {
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if atomic.LoadInt32(&c.initialized) == 0 {
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if err := graphics.Reset(context); err != nil {
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return err
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}
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atomic.StoreInt32(&c.initialized, 1)
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}
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r, err := c.needsRestoring(context)
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if err != nil {
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return err
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}
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if !r {
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return nil
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}
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if err := c.restore(context); err != nil {
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return err
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}
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return nil
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}
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func drawWithFittingScale(dst *Image, src *Image) error {
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wd, hd := dst.Size()
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ws, hs := src.Size()
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sw := float64(wd) / float64(ws)
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sh := float64(hd) / float64(hs)
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op := &DrawImageOptions{}
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op.GeoM.Scale(sw, sh)
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if err := dst.DrawImage(src, op); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) drawToDefaultRenderTarget(context *opengl.Context) error {
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if err := c.screen.Clear(); err != nil {
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return err
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}
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if err := drawWithFittingScale(c.screen, c.offscreen2); err != nil {
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return err
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}
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if err := graphics.FlushCommands(context); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) UpdateAndDraw(context *opengl.Context, updateCount int) error {
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if err := c.initializeIfNeeded(context); err != nil {
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return err
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}
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if err := restorable.ResolveStalePixels(context); err != nil {
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return err
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}
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for i := 0; i < updateCount; i++ {
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restorable.ClearVolatileImages()
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setRunningSlowly(i < updateCount-1)
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if err := c.f(c.offscreen); err != nil {
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return err
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}
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}
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if 0 < updateCount {
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if err := drawWithFittingScale(c.offscreen2, c.offscreen); err != nil {
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return err
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}
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}
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if err := c.drawToDefaultRenderTarget(context); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) restore(context *opengl.Context) error {
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if err := graphics.Reset(context); err != nil {
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return err
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}
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if err := restorable.Restore(context); err != nil {
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return err
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}
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c.invalidated = false
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return nil
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}
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