mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
073d022c2e
These function return true in most cases, and when these return false, the situation is pretty bad and recovering the situation would not be possible. IsFramebuffer and IsRenderbuffer cause round trips and affect performance. Let's remove them.
623 lines
22 KiB
Go
623 lines
22 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package gl
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import (
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"fmt"
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"syscall/js"
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"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
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)
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type defaultContext struct {
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fnActiveTexture js.Value
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fnAttachShader js.Value
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fnBindAttribLocation js.Value
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fnBindBuffer js.Value
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fnBindFramebuffer js.Value
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fnBindRenderbuffer js.Value
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fnBindTexture js.Value
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fnBindVertexArray js.Value
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fnBlendEquationSeparate js.Value
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fnBlendFuncSeparate js.Value
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fnBufferData js.Value
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fnBufferSubData js.Value
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fnCheckFramebufferStatus js.Value
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fnClear js.Value
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fnColorMask js.Value
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fnCompileShader js.Value
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fnCreateBuffer js.Value
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fnCreateFramebuffer js.Value
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fnCreateProgram js.Value
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fnCreateRenderbuffer js.Value
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fnCreateShader js.Value
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fnCreateTexture js.Value
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fnCreateVertexArray js.Value
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fnDeleteBuffer js.Value
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fnDeleteFramebuffer js.Value
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fnDeleteProgram js.Value
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fnDeleteRenderbuffer js.Value
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fnDeleteShader js.Value
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fnDeleteTexture js.Value
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fnDeleteVertexArray js.Value
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fnDisable js.Value
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fnDisableVertexAttribArray js.Value
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fnDrawElements js.Value
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fnEnable js.Value
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fnEnableVertexAttribArray js.Value
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fnFramebufferRenderbuffer js.Value
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fnFramebufferTexture2D js.Value
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fnFlush js.Value
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fnGetError js.Value
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fnGetParameter js.Value
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fnGetProgramInfoLog js.Value
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fnGetProgramParameter js.Value
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fnGetShaderInfoLog js.Value
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fnGetShaderParameter js.Value
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fnGetUniformLocation js.Value
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fnIsProgram js.Value
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fnLinkProgram js.Value
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fnPixelStorei js.Value
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fnReadPixels js.Value
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fnRenderbufferStorage js.Value
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fnScissor js.Value
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fnShaderSource js.Value
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fnStencilFunc js.Value
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fnStencilMask js.Value
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fnStencilOpSeparate js.Value
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fnTexImage2D js.Value
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fnTexSubImage2D js.Value
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fnTexParameteri js.Value
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fnUniform1fv js.Value
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fnUniform1i js.Value
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fnUniform1iv js.Value
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fnUniform2fv js.Value
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fnUniform2iv js.Value
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fnUniform3fv js.Value
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fnUniform3iv js.Value
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fnUniform4fv js.Value
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fnUniform4iv js.Value
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fnUniformMatrix2fv js.Value
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fnUniformMatrix3fv js.Value
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fnUniformMatrix4fv js.Value
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fnUseProgram js.Value
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fnVertexAttribPointer js.Value
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fnViewport js.Value
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buffers values
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framebuffers values
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programs values
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renderbuffers values
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shaders values
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textures values
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vertexArrays values
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uniformLocations map[uint32]*values
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}
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type values struct {
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idToValue map[uint32]js.Value
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lastID uint32
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}
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func (v *values) create(value js.Value) uint32 {
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v.lastID++
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id := v.lastID
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if v.idToValue == nil {
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v.idToValue = map[uint32]js.Value{}
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}
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v.idToValue[id] = value
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return id
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}
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func (v *values) get(id uint32) js.Value {
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return v.idToValue[id]
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}
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func (v *values) getID(value js.Value) (uint32, bool) {
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for id, v := range v.idToValue {
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if v.Equal(value) {
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return id, true
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}
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}
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return 0, false
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}
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func (v *values) getOrCreate(value js.Value) uint32 {
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id, ok := v.getID(value)
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if ok {
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return id
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}
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return v.create(value)
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}
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func (v *values) delete(id uint32) {
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delete(v.idToValue, id)
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}
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func NewDefaultContext(v js.Value) (Context, error) {
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// Passing a Go string to the JS world is expensive. This causes conversion to UTF-16 (#1438).
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// In order to reduce the cost when calling functions, create the function objects by bind and use them.
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g := &defaultContext{
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fnActiveTexture: v.Get("activeTexture").Call("bind", v),
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fnAttachShader: v.Get("attachShader").Call("bind", v),
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fnBindAttribLocation: v.Get("bindAttribLocation").Call("bind", v),
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fnBindBuffer: v.Get("bindBuffer").Call("bind", v),
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fnBindFramebuffer: v.Get("bindFramebuffer").Call("bind", v),
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fnBindRenderbuffer: v.Get("bindRenderbuffer").Call("bind", v),
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fnBindTexture: v.Get("bindTexture").Call("bind", v),
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fnBindVertexArray: v.Get("bindVertexArray").Call("bind", v),
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fnBlendEquationSeparate: v.Get("blendEquationSeparate").Call("bind", v),
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fnBlendFuncSeparate: v.Get("blendFuncSeparate").Call("bind", v),
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fnBufferData: v.Get("bufferData").Call("bind", v),
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fnBufferSubData: v.Get("bufferSubData").Call("bind", v),
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fnCheckFramebufferStatus: v.Get("checkFramebufferStatus").Call("bind", v),
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fnClear: v.Get("clear").Call("bind", v),
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fnColorMask: v.Get("colorMask").Call("bind", v),
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fnCompileShader: v.Get("compileShader").Call("bind", v),
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fnCreateBuffer: v.Get("createBuffer").Call("bind", v),
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fnCreateFramebuffer: v.Get("createFramebuffer").Call("bind", v),
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fnCreateProgram: v.Get("createProgram").Call("bind", v),
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fnCreateRenderbuffer: v.Get("createRenderbuffer").Call("bind", v),
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fnCreateShader: v.Get("createShader").Call("bind", v),
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fnCreateTexture: v.Get("createTexture").Call("bind", v),
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fnCreateVertexArray: v.Get("createVertexArray").Call("bind", v),
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fnDeleteBuffer: v.Get("deleteBuffer").Call("bind", v),
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fnDeleteFramebuffer: v.Get("deleteFramebuffer").Call("bind", v),
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fnDeleteProgram: v.Get("deleteProgram").Call("bind", v),
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fnDeleteRenderbuffer: v.Get("deleteRenderbuffer").Call("bind", v),
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fnDeleteShader: v.Get("deleteShader").Call("bind", v),
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fnDeleteTexture: v.Get("deleteTexture").Call("bind", v),
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fnDeleteVertexArray: v.Get("deleteVertexArray").Call("bind", v),
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fnDisable: v.Get("disable").Call("bind", v),
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fnDisableVertexAttribArray: v.Get("disableVertexAttribArray").Call("bind", v),
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fnDrawElements: v.Get("drawElements").Call("bind", v),
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fnEnable: v.Get("enable").Call("bind", v),
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fnEnableVertexAttribArray: v.Get("enableVertexAttribArray").Call("bind", v),
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fnFramebufferRenderbuffer: v.Get("framebufferRenderbuffer").Call("bind", v),
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fnFramebufferTexture2D: v.Get("framebufferTexture2D").Call("bind", v),
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fnFlush: v.Get("flush").Call("bind", v),
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fnGetError: v.Get("getError").Call("bind", v),
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fnGetParameter: v.Get("getParameter").Call("bind", v),
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fnGetProgramInfoLog: v.Get("getProgramInfoLog").Call("bind", v),
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fnGetProgramParameter: v.Get("getProgramParameter").Call("bind", v),
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fnGetShaderInfoLog: v.Get("getShaderInfoLog").Call("bind", v),
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fnGetShaderParameter: v.Get("getShaderParameter").Call("bind", v),
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fnGetUniformLocation: v.Get("getUniformLocation").Call("bind", v),
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fnIsProgram: v.Get("isProgram").Call("bind", v),
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fnLinkProgram: v.Get("linkProgram").Call("bind", v),
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fnPixelStorei: v.Get("pixelStorei").Call("bind", v),
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fnReadPixels: v.Get("readPixels").Call("bind", v),
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fnRenderbufferStorage: v.Get("renderbufferStorage").Call("bind", v),
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fnScissor: v.Get("scissor").Call("bind", v),
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fnShaderSource: v.Get("shaderSource").Call("bind", v),
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fnStencilFunc: v.Get("stencilFunc").Call("bind", v),
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fnStencilMask: v.Get("stencilMask").Call("bind", v),
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fnStencilOpSeparate: v.Get("stencilOpSeparate").Call("bind", v),
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fnTexImage2D: v.Get("texImage2D").Call("bind", v),
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fnTexSubImage2D: v.Get("texSubImage2D").Call("bind", v),
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fnTexParameteri: v.Get("texParameteri").Call("bind", v),
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fnUniform1fv: v.Get("uniform1fv").Call("bind", v),
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fnUniform1i: v.Get("uniform1i").Call("bind", v),
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fnUniform1iv: v.Get("uniform1iv").Call("bind", v),
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fnUniform2fv: v.Get("uniform2fv").Call("bind", v),
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fnUniform2iv: v.Get("uniform2iv").Call("bind", v),
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fnUniform3fv: v.Get("uniform3fv").Call("bind", v),
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fnUniform3iv: v.Get("uniform3iv").Call("bind", v),
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fnUniform4fv: v.Get("uniform4fv").Call("bind", v),
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fnUniform4iv: v.Get("uniform4iv").Call("bind", v),
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fnUniformMatrix2fv: v.Get("uniformMatrix2fv").Call("bind", v),
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fnUniformMatrix3fv: v.Get("uniformMatrix3fv").Call("bind", v),
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fnUniformMatrix4fv: v.Get("uniformMatrix4fv").Call("bind", v),
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fnUseProgram: v.Get("useProgram").Call("bind", v),
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fnVertexAttribPointer: v.Get("vertexAttribPointer").Call("bind", v),
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fnViewport: v.Get("viewport").Call("bind", v),
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}
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return g, nil
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}
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func (c *defaultContext) getUniformLocation(location int32) js.Value {
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program := uint32(location) >> 5
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return c.uniformLocations[program].get(uint32(location) & ((1 << 5) - 1))
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}
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func (c *defaultContext) LoadFunctions() error {
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return nil
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}
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func (c *defaultContext) IsES() bool {
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// WebGL is compatible with GLES.
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return true
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}
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func (c *defaultContext) ActiveTexture(texture uint32) {
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c.fnActiveTexture.Invoke(texture)
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}
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func (c *defaultContext) AttachShader(program uint32, shader uint32) {
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c.fnAttachShader.Invoke(c.programs.get(program), c.shaders.get(shader))
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}
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func (c *defaultContext) BindAttribLocation(program uint32, index uint32, name string) {
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c.fnBindAttribLocation.Invoke(c.programs.get(program), index, name)
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}
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func (c *defaultContext) BindBuffer(target uint32, buffer uint32) {
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c.fnBindBuffer.Invoke(target, c.buffers.get(buffer))
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}
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func (c *defaultContext) BindFramebuffer(target uint32, framebuffer uint32) {
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c.fnBindFramebuffer.Invoke(target, c.framebuffers.get(framebuffer))
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}
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func (c *defaultContext) BindRenderbuffer(target uint32, renderbuffer uint32) {
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c.fnBindRenderbuffer.Invoke(target, c.renderbuffers.get(renderbuffer))
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}
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func (c *defaultContext) BindTexture(target uint32, texture uint32) {
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c.fnBindTexture.Invoke(target, c.textures.get(texture))
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}
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func (c *defaultContext) BindVertexArray(array uint32) {
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c.fnBindVertexArray.Invoke(c.vertexArrays.get(array))
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}
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func (c *defaultContext) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
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c.fnBlendEquationSeparate.Invoke(modeRGB, modeAlpha)
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}
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func (c *defaultContext) BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
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c.fnBlendFuncSeparate.Invoke(srcRGB, dstRGB, srcAlpha, dstAlpha)
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}
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func (c *defaultContext) BufferInit(target uint32, size int, usage uint32) {
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c.fnBufferData.Invoke(target, size, usage)
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}
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func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) {
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l := len(data)
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arr := jsutil.TemporaryUint8ArrayFromUint8Slice(l, data)
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c.fnBufferSubData.Invoke(target, offset, arr, 0, l)
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}
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func (c *defaultContext) CheckFramebufferStatus(target uint32) uint32 {
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return uint32(c.fnCheckFramebufferStatus.Invoke(target).Int())
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}
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func (c *defaultContext) Clear(mask uint32) {
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c.fnClear.Invoke(mask)
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}
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func (c *defaultContext) ColorMask(red, green, blue, alpha bool) {
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c.fnColorMask.Invoke(red, green, blue, alpha)
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}
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func (c *defaultContext) CompileShader(shader uint32) {
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c.fnCompileShader.Invoke(c.shaders.get(shader))
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}
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func (c *defaultContext) CreateBuffer() uint32 {
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return c.buffers.create(c.fnCreateBuffer.Invoke())
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}
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func (c *defaultContext) CreateFramebuffer() uint32 {
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return c.framebuffers.create(c.fnCreateFramebuffer.Invoke())
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}
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func (c *defaultContext) CreateProgram() uint32 {
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return c.programs.create(c.fnCreateProgram.Invoke())
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}
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func (c *defaultContext) CreateRenderbuffer() uint32 {
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return c.renderbuffers.create(c.fnCreateRenderbuffer.Invoke())
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}
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func (c *defaultContext) CreateShader(xtype uint32) uint32 {
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return c.shaders.create(c.fnCreateShader.Invoke(xtype))
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}
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func (c *defaultContext) CreateTexture() uint32 {
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return c.textures.create(c.fnCreateTexture.Invoke())
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}
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func (c *defaultContext) CreateVertexArray() uint32 {
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return c.vertexArrays.create(c.fnCreateVertexArray.Invoke())
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}
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func (c *defaultContext) DeleteBuffer(buffer uint32) {
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c.fnDeleteBuffer.Invoke(c.buffers.get(buffer))
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c.buffers.delete(buffer)
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}
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func (c *defaultContext) DeleteFramebuffer(framebuffer uint32) {
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c.fnDeleteFramebuffer.Invoke(c.framebuffers.get(framebuffer))
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c.framebuffers.delete(framebuffer)
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}
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func (c *defaultContext) DeleteProgram(program uint32) {
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c.fnDeleteProgram.Invoke(c.programs.get(program))
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c.programs.delete(program)
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delete(c.uniformLocations, program)
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}
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func (c *defaultContext) DeleteRenderbuffer(renderbuffer uint32) {
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c.fnDeleteRenderbuffer.Invoke(c.renderbuffers.get(renderbuffer))
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c.renderbuffers.delete(renderbuffer)
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}
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func (c *defaultContext) DeleteShader(shader uint32) {
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c.fnDeleteShader.Invoke(c.shaders.get(shader))
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c.shaders.delete(shader)
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}
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func (c *defaultContext) DeleteTexture(texture uint32) {
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c.fnDeleteTexture.Invoke(c.textures.get(texture))
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c.textures.delete(texture)
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}
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func (c *defaultContext) DeleteVertexArray(array uint32) {
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c.fnDeleteVertexArray.Invoke(c.vertexArrays.get(array))
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c.textures.delete(array)
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}
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func (c *defaultContext) Disable(cap uint32) {
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c.fnDisable.Invoke(cap)
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}
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func (c *defaultContext) DisableVertexAttribArray(index uint32) {
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c.fnDisableVertexAttribArray.Invoke(index)
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}
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func (c *defaultContext) DrawElements(mode uint32, count int32, xtype uint32, offset int) {
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c.fnDrawElements.Invoke(mode, count, xtype, offset)
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}
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func (c *defaultContext) Enable(cap uint32) {
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c.fnEnable.Invoke(cap)
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}
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func (c *defaultContext) EnableVertexAttribArray(index uint32) {
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c.fnEnableVertexAttribArray.Invoke(index)
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}
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func (c *defaultContext) Flush() {
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c.fnFlush.Invoke()
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}
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func (c *defaultContext) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
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c.fnFramebufferRenderbuffer.Invoke(target, attachment, renderbuffertarget, c.renderbuffers.get(renderbuffer))
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}
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func (c *defaultContext) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
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c.fnFramebufferTexture2D.Invoke(target, attachment, textarget, c.textures.get(texture), level)
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}
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func (c *defaultContext) GetError() uint32 {
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return uint32(c.fnGetError.Invoke().Int())
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}
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func (c *defaultContext) GetInteger(pname uint32) int {
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ret := c.fnGetParameter.Invoke(pname)
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switch pname {
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case FRAMEBUFFER_BINDING:
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id, ok := c.framebuffers.getID(ret)
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if !ok {
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return 0
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}
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return int(id)
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case MAX_TEXTURE_SIZE:
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return ret.Int()
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default:
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panic(fmt.Sprintf("gl: unexpected pname at GetInteger: %d", pname))
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}
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}
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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return c.fnGetProgramInfoLog.Invoke(c.programs.get(program)).String()
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}
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func (c *defaultContext) GetProgrami(program uint32, pname uint32) int {
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v := c.fnGetProgramParameter.Invoke(c.programs.get(program), pname)
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switch v.Type() {
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case js.TypeNumber:
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return v.Int()
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case js.TypeBoolean:
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if v.Bool() {
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return TRUE
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}
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return FALSE
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default:
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panic(fmt.Sprintf("gl: unexpected return type at GetProgrami: %v", v))
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}
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}
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func (c *defaultContext) GetShaderInfoLog(shader uint32) string {
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return c.fnGetShaderInfoLog.Invoke(c.shaders.get(shader)).String()
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}
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func (c *defaultContext) GetShaderi(shader uint32, pname uint32) int {
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v := c.fnGetShaderParameter.Invoke(c.shaders.get(shader), pname)
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switch v.Type() {
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case js.TypeNumber:
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return v.Int()
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case js.TypeBoolean:
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if v.Bool() {
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return TRUE
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}
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return FALSE
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default:
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panic(fmt.Sprintf("gl: unexpected return type at GetShaderi: %v", v))
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}
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}
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func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 {
|
|
location := c.fnGetUniformLocation.Invoke(c.programs.get(program), name)
|
|
if c.uniformLocations == nil {
|
|
c.uniformLocations = map[uint32]*values{}
|
|
}
|
|
vs, ok := c.uniformLocations[program]
|
|
if !ok {
|
|
vs = &values{}
|
|
c.uniformLocations[program] = vs
|
|
}
|
|
idx := vs.getOrCreate(location)
|
|
return int32((program << 5) | idx)
|
|
}
|
|
|
|
func (c *defaultContext) IsProgram(program uint32) bool {
|
|
return c.fnIsProgram.Invoke(c.programs.get(program)).Bool()
|
|
}
|
|
|
|
func (c *defaultContext) LinkProgram(program uint32) {
|
|
c.fnLinkProgram.Invoke(c.programs.get(program))
|
|
}
|
|
|
|
func (c *defaultContext) PixelStorei(pname uint32, param int32) {
|
|
c.fnPixelStorei.Invoke(pname, param)
|
|
}
|
|
|
|
func (c *defaultContext) ReadPixels(dst []byte, x int32, y int32, width int32, height int32, format uint32, xtype uint32) {
|
|
if dst == nil {
|
|
c.fnReadPixels.Invoke(x, y, width, height, format, xtype, 0)
|
|
return
|
|
}
|
|
p := jsutil.TemporaryUint8ArrayFromUint8Slice(len(dst), nil)
|
|
c.fnReadPixels.Invoke(x, y, width, height, format, xtype, p)
|
|
js.CopyBytesToGo(dst, p)
|
|
}
|
|
|
|
func (c *defaultContext) RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32) {
|
|
c.fnRenderbufferStorage.Invoke(target, internalFormat, width, height)
|
|
}
|
|
|
|
func (c *defaultContext) Scissor(x, y, width, height int32) {
|
|
c.fnScissor.Invoke(x, y, width, height)
|
|
}
|
|
|
|
func (c *defaultContext) ShaderSource(shader uint32, xstring string) {
|
|
c.fnShaderSource.Invoke(c.shaders.get(shader), xstring)
|
|
}
|
|
|
|
func (c *defaultContext) StencilFunc(func_ uint32, ref int32, mask uint32) {
|
|
c.fnStencilFunc.Invoke(func_, ref, mask)
|
|
}
|
|
|
|
func (c *defaultContext) StencilOpSeparate(face, sfail, dpfail, dppass uint32) {
|
|
c.fnStencilOpSeparate.Invoke(face, sfail, dpfail, dppass)
|
|
}
|
|
|
|
func (c *defaultContext) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
|
|
if pixels != nil {
|
|
panic("gl: TexImage2D with non-nil pixels is not implemented")
|
|
}
|
|
c.fnTexImage2D.Invoke(target, level, internalformat, width, height, 0, format, xtype, nil)
|
|
}
|
|
|
|
func (c *defaultContext) TexParameteri(target uint32, pname uint32, param int32) {
|
|
c.fnTexParameteri.Invoke(target, pname, param)
|
|
}
|
|
|
|
func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
|
|
arr := jsutil.TemporaryUint8ArrayFromUint8Slice(len(pixels), pixels)
|
|
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
// GLsizei width, GLsizei height,
|
|
// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
|
|
c.fnTexSubImage2D.Invoke(target, level, xoffset, yoffset, width, height, format, xtype, arr, 0)
|
|
}
|
|
|
|
func (c *defaultContext) Uniform1fv(location int32, value []float32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
|
c.fnUniform1fv.Invoke(l, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) Uniform1i(location int32, v0 int32) {
|
|
l := c.getUniformLocation(location)
|
|
c.fnUniform1i.Invoke(l, v0)
|
|
}
|
|
|
|
func (c *defaultContext) Uniform1iv(location int32, value []int32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryInt32Array(len(value), value)
|
|
c.fnUniform1iv.Invoke(l, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) Uniform2fv(location int32, value []float32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
|
c.fnUniform2fv.Invoke(l, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) Uniform2iv(location int32, value []int32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryInt32Array(len(value), value)
|
|
c.fnUniform2iv.Invoke(l, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) Uniform3fv(location int32, value []float32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
|
c.fnUniform3fv.Invoke(l, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) Uniform3iv(location int32, value []int32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryInt32Array(len(value), value)
|
|
c.fnUniform3iv.Invoke(l, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) Uniform4fv(location int32, value []float32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
|
c.fnUniform4fv.Invoke(l, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) Uniform4iv(location int32, value []int32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryInt32Array(len(value), value)
|
|
c.fnUniform4iv.Invoke(l, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) UniformMatrix2fv(location int32, value []float32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
|
c.fnUniformMatrix2fv.Invoke(l, false, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) UniformMatrix3fv(location int32, value []float32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
|
c.fnUniformMatrix3fv.Invoke(l, false, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) UniformMatrix4fv(location int32, value []float32) {
|
|
l := c.getUniformLocation(location)
|
|
arr := jsutil.TemporaryFloat32Array(len(value), value)
|
|
c.fnUniformMatrix4fv.Invoke(l, false, arr, 0, len(value))
|
|
}
|
|
|
|
func (c *defaultContext) UseProgram(program uint32) {
|
|
c.fnUseProgram.Invoke(c.programs.get(program))
|
|
}
|
|
|
|
func (c *defaultContext) VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) {
|
|
c.fnVertexAttribPointer.Invoke(index, size, xtype, normalized, stride, offset)
|
|
}
|
|
|
|
func (c *defaultContext) Viewport(x int32, y int32, width int32, height int32) {
|
|
c.fnViewport.Invoke(x, y, width, height)
|
|
}
|